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I'm releasing my all-in-one experimental TDM 2.01 for the mac today. You'll need a ready-to-go "darkmod" folder and my app and then you should be good to go. Please read the notes below. TheDarkMod.zip Right click the downloaded app and select "Show package contents". Drag your darkmod folder into Contents/Resources, like the attached picture. After that, just close that window and double click. Notes, notes, and more notes: It doesn't do full screen. If you set full screen and restart it won't work anymore. You can manually reset it but I don't remember at the moment how to do that. It will modify the app bundle itself as you download missions and save games. I've since decided this was a bad idea and my next version won't do that. Source code is here: https://bitbucket.org/chairface/thedarkmod I made more changes to the portable code than was necessary so I don't think folding my changes back into the build is a good idea. I needed to rebuild the boost libraries so I pulled down boost and did so. Unfortunately, I pulled down 1.55; TDM is based on 1.51. 1.55 doesn't build right with clang so I had to hand patch it. Long story short, my next attempt is based on 1.51 and is less crazy. Also, you probably won't be able to build my code as you'll need the patched boost.
Hi Guys, thanks for your hard work on TDM! I'm a SW developer working mainly on Linux and have a lot of experience of building from sources on Linux and Mac OS X (including D3 and the current TDM). After noticing http://bugs.angua.at/view.php?id=3227 I decided to join in and spend some time on fixing the building and running of TDM natively under Mac OS X. If there is nobody else willing to do that, please, let me try. Best Regards, Alex