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  1. Hello! I am creating a scenario in which the player has an objective to pour a vial of laxative into a pot of soup. Currently, I have the bottle of laxative set up as a custom inventory key and the pot of soup as a locked mover_button. Essentially when the player "unlocks" the pot of soup with the laxative the change objective fires and a no frob volume prevents the player from interacting with the pot. The laxative "key" remains in the inventory. This is obviously pretty messy. What I eventually would like to have is a custom inventory item that when frobbed on a particular item in the world (in this case the pot of soup) it fires its targets and removes the inventory item and/or reduces its count. Similar to a custom weapon. I tried using the func_itemremover to remove the laxative "key" but it doesn't seem to work when I trigger it. Any suggestions or links to information on this would be incredible helpful as I am pretty novice to TDM. Thanks!
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