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Showing results for tags 'score'.
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I was thinking if TDM could exchange data about mission's endscreens with player's account and merge all of them into one big player's score. I know it rises a lot of problems (like required internet connection and online database), but I found fulfilling general thresholds and goals very entertaining in many games, making me play them again and again even after I satisfied my initial curiosity. Of course the whole system would need a rebuild and it is not said that things will stay one way forever, but... --does endscreen shows all "rewarding" and measurable things about players performance in this new light? how different missions can be compared in unified way? --how players score could be measured?: (mission score) = (% of objectives) * (% of gold) * (stealth score) * (difficulty level) (overall score) = missionXscore + missionYscore + missionZscore +... --how it can deal with console commands like "notarget"? I could use a command and don't even remember about it, could the game recognise use of console and make a note in a savefile, and later refuse to use it in overall account score?