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Found 3 results

  1. Hi guys, First of all (it's my 1st message), I would say thank you so much for TDM (all your work is amazing)! I love you (big fan of Thief series from first one, just discovered & playing now TDM since weeks). I want to help. I'm Arch Linux user & IT cybersecurity engineer. I would like to submit something I did try to troubleshoot. As said I use multi screens (3 screens). When running TDM (<=2.09), only main monitor display run TDM, others turns black I did try several things, using CLI, windows manager, TDM CVARS, etc... nothing worked. Then I did use nvidia-settings GUI and when running TDM i did see that X config is rewritten. 2 screens got resolution turned off (that's why they turns black). Maybe it should be a great thing to improve that behavior? improving screen parsing & using? Set an option to select a screen? I don't know what is the best solution. May I help? And how? Trying to create a new build on my own? Thanks again. S3ph
  2. Dear All, I cannot start TDM 2.0, because it says: <code> root@JESSIE-K55VD:/home/ptoth/TheDarkMod# ./thedarkmod.x86 ./thedarkmod.x86: error while loading shared libraries: libXxf86vm.so.1: cannot open shared object file: No such file or directory </code> I Googled the problem as much as I could: My params: ASUS K55VD 1, uname -a: 3.10-3-amd64 #1 SMP Debian 3.10.11-1 (2013-09-10) x86_64 GNU/Linux 2, TDM version: 2.0 3, I already installed libtxc-dxtn0 package from debian-multimedia repo (As Debian.org recommends) 4, I have the latest version from both libxxf86dga1 and libxxf86vm1 (devel packages are not installed) Thanks for any help from you! ptoth
  3. Hello! First of all, you guys are awesome for bringing out a standalone TDM!! One "issue" that i observed during compilation of TDM2.0 source in VC2010 Ultimate on Windows 7 is that the DirectX SDK path is hardcoded as C:\Program Files (x86)\... which caused the the 'Engine' project build to fail, as my path was different. I had to go to 'engine.vcxproj', and manually replace all such paths for the source to compile. May i suggest that the path be taken from the environment variables (DXDSK_DIR or DIRECTX_SDK_HOME) instead?
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