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  1. Was thinking aboput this, using the Rope Arrow to make a new Tight rope arrow. Can only be fired into a specific item (like in Shadow of Tomb Raiders rope coiled around a log) Fire into that and it makes a tight rope the player can use to cross a void. It would have to have a balancing mechanic not too intense, but still a bit of a challenge. It has to be a special use item, otherwise players could use it to get to places they shouldn't. There's a few ways you could do it. Easiest is a script to spawn in a narrow invisible walkway where the rope is and have the rope horizontal. A better would be to have a springy rope the player walks on, and has to balance on. The reason is on my Venice map I'm still working on, the player will have to do a fair bit of high level crossing of canals, n a tight rope would be the perfect way to do it, so I don't have to use Assassin Creed 2 gantry type arrangement. Thoughts?
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