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Showing results for tags 'training'.
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I thought we could do with a little thread about this most classic of maps. Bikerdude and others did a great job of improving and expanding the map for the TDM 2.0 release. Issues will be added to this OP as the thread continues. Basic questions (feel free to point out other things!): Was there anything we missed? Which areas did you find confusing? Which areas could do with some added love? Did you find the written portions to be easily understandable? Get stuck in a specific spot? Trapped in a barrel? Spot anything buggy going on? Known issues : Melee training AI get stuck after taking a swing/being hit. (Likely script issue) Performance in the melee training area is low. (Needs to drop some AI, replace others with dumb versions) Light going through walls near flashbomb/body drop area (Likely leaks via statics) A slight clipping problem below the rope arrow quiver passage (image) Table in archery section is floating slightly Spade in archery barn falls through the floor when nudged (Likely a bit under the patches) Frob-block the chalice atop of the pillar. Typo in tiled floor popup : "Go through the partially door behind you," Candidates for improvement: Sections for: listening throught doors, dealing with the undead. Better explain the terms 'frob' and 'use' (Need to verify, but this is fairly important) Try to avoid people picking up the book in the item-use area without knowing how to deal with items in inventory and the use thereof. Lock-picking instructions might be improved with some rewording (Check if this is the case) General comments are fine so long as they are somewhat relevant. 'I love the changes' is not really (we all do ) Thanks!