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Showing results for tags 'translations'.
January & February 2018 update: I'm almost done with the translation of the base install package (i.e. the GUI of the game, the translatable texts in two of the three FMs in the package). I've decided it wouldn't be all that bad if I provided you guys with some insight into the current state of things, what will still need resolving, and so on. First, I want to talk about some of the minor GUI issues I've run into (and which I prefer to resolve first), then also cover the issues with the FMs from the base install (which can still be fixed/improved later). October 2019 update: I h
Hi guys, I haven't seen anyone working on this, so I've ported font code from Doom 3 BFG edition to The Dark Mod. This allows to create fonts that support full unicode range. I'm porting LangDict now, so all texts will be in unicode and no hacks will be necessary - no code pages, conversions, replacements, separate font files, problems after language change etc. There's one issue: the BFG fonts don't have three sizes (small, medium, large). There is only one font size, and this font is scaled if necessary. This creates an unfortunate side effect: font scales in GUI that were tuned for old