Search the Community
Showing results for tags 'ue5'.
-
I'm testing UE5's motion capture tools. For this test I recorded myself with just a single camera, no markers. It took quite a lot of manual work to clean it up. As you can see it's still far from perfect. Feet, hands, shoulder pads need manual adjustments. It's possible to combine inverse kinematics chains (IK) in legs and hands with mocap, that's why feet are nicely glued to the floor in the video. There's a small jitter when looking up close that's not in the original animation. You can see it in some other Darkmod animations, probably some math inaccuracy. edit: uploaded longer video
-
I tried this once years ago with a guard NPC. I noticed there have been ongoing discussions about PBR in Darkmod. So I put the builder priest on Sketchfab: https://skfb.ly/pqrrC I enabled model inspector, so you can take a look at all the texture maps. I haven't remade anything from scratch, mostly I brightened the metal parts of the diffusemaps and made metalness and roughness maps. And here's rendered in Cycles.
- 30 replies
-
- 6
-
-
- pbr
- physically based rendering
-
(and 4 more)
Tagged with: