Jump to content
The Dark Mod Forums

Search the Community

Showing results for tags 'audio'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 9 results

  1. Hey folks. Haven't been around for a while, and I mostly just lurk. I really want to get into modding and mapping, but I haven't taken the step yet. I thought I'd focus on what I'm good at until I get to the stage of actually making my own maps, and that is... music. Here's an ambient piece I made today in Reason 10. Rain sounds added for context. https://soundcloud.com/paralytik/tdm-holy-ambient
  2. I'm coming across a little annoyance periodically, which I'm sure nearly every player can confirm and at least partly agree on. When playing TDM on headphones, directional audio does not set a minimum volume for the ear opposite of the source. This means that when a sound source is to your left, you hear it entirely in the left ear... and if it's to the right only in the right ear. The first problem with this is that it's very irking for the player... to the point where I often have to look in a certain direction just to avoid noise in one ear and complete silence in the other. It's the same
  3. Hello! I'm from the TTLG forums known as "beauty-man" (and yes, please don't ask, lol) I admittedly have neglected TDM community, and in recent months discovered the great work that's done over here. I'm also glad to see a dedicated audio area as well. I just wanted to add my resources. Maybe about 7 years ago, I created ambients and music strictly with Thief in mind. From there I reached out to indie game developers and such, but always liked to come back and give free work to the Thief community. Feel very free to download any game audio project present on my website presented below, and u
  4. Composing Ambient Tracks for Dummies v. 1.0 or How I Learned to Stop Worrying and Make the Ambient This tutorial shows you my method for creating ambient sound without any previous musical talent or experience in using audio editors required. The guide will be fleshed out as I learn more about the process and everyone is welcome to contribute. Feel free to add your own comments and suggestions in the thread. These are type of ambient tracks that have been created with my methods: Haunted Ground Home Asleep Creaking What tools do you need? Audacity (Free: Win/Mac/Linux) Freesound.org (E
  5. Ever since I first installed TDM on my Linux machine, there has been just one problem that would never let me enjoy the game in peace: The audio system. Sound will either simply not work, work but constantly flicker, or lag behind as the game goes on. Every now and then I had to adjust the sound settings to get better results... and in doing so I got a hang of what the possible configurations are. I decided to share this info here, for others who are struggling with untangling the buggy sound system. In essence: If you are running The Dark Mod on Linux, you have 3 options for sound, each wit
  6. The user Cambridge Spy recently inspired me to bring this up. http://forums.thedarkmod.com/topic/17163-fan-mission-a-house-of-locked-secrets-by-gelo-moonbo-fleisher-20150528/page-6?do=findComment&comment=373216 I often play TDM without any sound, either because I'd disturb other people in the room or because I use the same computer to playback something else (e.g. a talk on youtube, some podcast, etc) and TDM does not run flawlessly with ALSA/PulseAudio. Also, I'd love to see TDM and its missions to be more accessible to hearing impaired people. So if you design a mission, use doors wi
  7. Helloes. My plan is to, with the help of you guys, compile a list over what needs doing on the audio side and then try to get these things done. I've been working with audio as a hobbyist for many years, I play a few instruments sufficiently well to be able to compose things and I have some in-depth knowledge in production techniques, audio synthesis, live recording, music theory and acoustics. With that said, I'm far from a master; I learn and read up on new things all the time to broaden my knowledge even further. I primarily work in Propellerheads Reason for music production and audio cr
  8. I have the Steelseries 5h v2 headset which supports 7.1 surround. The game won't let me switch from stereo. Every time I try it says that it can't find the appropriate hardware.
  9. I noticed this codec when I was reading the Firefox 15 release notes. It also seems to be coming in VLC 2.0.4: http://opus-codec.org/ http://en.wikipedia....audio_format%29 Firefox 15 Release Notes Firefox - Opus Support for WebRTC VLC - Ticket #7185 - Add support for decoding new audio format: Opus VideoLAN Dev Days '12
×
×
  • Create New...