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Found 9 results

  1. TDM 2.08 is ready for beta test In order to update, you have to download tdm_mirrors.txt file. Note that this file will change with every beta release, unlike previous years. Windows, Full Install: 1 - Create a darkmod folder anywhere you like. 2 - Download the TDM Updater. Extract tdm_update.exe from the downloaded ZIP and place it in your darkmod folder. 3 - Download a special tdm_mirrors.txt file and place it in your darkmod folder. 4 - Start tdm_update.exe. Remember to use the --keep-mirrors setting when running tdm_update. (On the main window, click the "Advanced Optio
  2. TDM 2.07 is ready for beta test Windows, Full Install: 1 - Create a darkmod folder anywhere you like. 2 - Download the TDM Updater. Extract tdm_update.exe from the downloaded ZIP and place it in your darkmod folder. 3 - Download a special tdm_mirrors.txt file and place it in your darkmod folder. 4 - Start tdm_update.exe. Remember to use the --keep-mirrors setting when running tdm_update. (On the main window, click the "Advanced Options" button and check the first box.) Windows, 2.06 to 2.07 Upgrade: 1 - Download a special tdm_mirrors.txt file and place it in your darkmod folder. 2 - Start tdm
  3. I have an FM that I think is ready for Beta testing. It's a standalone mission, fairly simple. From the readme: A new plague threatens Bridgeport. There are rumors of a cure - let's see if you can find it, and get it to the people who deserve it. The mission briefing: It's been four years since I last build an FM, so this is my attempt at putting my toes in the water once again. The previous mission got though beta testing, but then I tried to expand it and clean it up at the same time, and it fell apart and I put it aside. This time I plan to stick with modding for several reasons, not
  4. Hello there! I'm putting the finishing touches on my first full fan mission, with the goal of putting it on my portfolio. Because I want this to be the best example of my work, could you guys give me some feedback on my current build? I want to finish this up soon, but still want to get one last round of critique in. So: Nothing's Sacred In this mission, the player is tasked with stealing a religious artifact from Baron Magnus, a devout Builder who has amassed his wealth from shipping. Magnus is keeping it somewhere in his manor, a former Builder church that he's repurposed into his
  5. After two years of hard work The Accountant 2: New In Town is finally ready for open beta testing. I am looking for 3 to 4 people to help me beta test who have the following: Attention to detailAre comfortable with testing a large mission (average playthrough is 2-3 hours)Have an open mind (things get a little weird in AC2 and it definitely breaks the norm of what you expect in TDM)Are able to play through at least twiceAre able to give constructive criticism (preferably in the way of screenshots but video is fine too)If you fit the criteria above and are interested please let me know in this
  6. Hello! I just finished a map, called Condolences - first effort ever - and I would like to invite some testers to get some opinions what to change, tweak, or whether it's good at all. Being the first map I ever made the ambition was a bit higher than the knowledge of Dark Radiant, thus some minor and major issues with performance are still present, hopefully I will find a way to make it better. Thanks in advance GGP85
  7. This is my first mission and I'd like to make it available for beta testing. My original plan was for a larger, more complex mission but I decided to keep it simple, since it was my first try. It's pretty straight-forward, nothing very innovative. After beta testing, I may decide to release it as is, or complete the full mission. What I've implemented so far is basically the middle third of the full mission. So I'm likely to take any feedback and use it to improve this part of the mission, and then expand it to the full mission. But we'll see. Anyway, I would appreciate any feedback. Here it
  8. It's testing time! Come discover mysterious flashing textures... Try to escape the confines of the map and survive... Confront AIs to see if they really are artificially intelligent... Discover sights not seen by anyone other than me! Experience experiences no others have experienced! Significant Other doesn't listen to you? Your suggestions ignor...erm...welcomed here! Ensure future players have a fun experience! Cure baldness, enlarge breasts, and strengthen finger muscles! (Note: Promises of enlarged baldness, cured breasts, and carpal tunnel syndrome not guaranteed.
  9. I've already had a few friends test my map, and done a lot of work since then, both on the design and the game-play. Waiting to hear back from 2 more on the current version, and I figured that now would be a good time to ask if a few experienced Dark Mod players would like to give a hand. The version that is right now is as close as it gets to the final version and the only thing I am reluctant to adding, is a simplistic cinematic. A couple of key notes: -A few areas are very performance consuming, so a strong CPU/RAM is handy in 2 areas in specific. -'The garden' Has LOD levels configured
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