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Found 4 results

  1. I'll start with some background on what brought up this idea; As some users may know, I've been working on a large mod for TDM, which aims to introduce cyberpunk assets for futuristic worlds... it's called The Dark Module and is currently being discussed in this thread. One of the many types of assets I'll need in order to complete this project are new player models; I've already ported the character set from Xonotic, but will be needing more models in order to create civilians. I've thought of the most efficient way to achieve this: MakeHuman! For those who haven't heard of it, MakeHuman is a tool that can be used to easily create human characters; You choose from a selection of geometries / materials / rigs, adjust several parameters defining the shape and size of your character, then export to one of many formats. Its default assets are also licensed under CC0 / Public Domain. http://www.makehuman.org So why I am bringing this up here? Well I've already used Makehuman to create characters for Blender animations. Likewise I've also exported many characters from Blender to TheDarkMod so far, and know how the skeleton and mesh need to be defined. The problem is that setting up a TDM character in Blender is very time consuming, especially the rigging part... Makehuman on the other hand can automate the process if given the right data to work with; You may create plugins for custom rigs, as well as custom exporters for a multitude of formats! Since I'll want to create a lot of civilian characters for my mod, I could definitely use the convenience of having MakeHuman export the final md5mesh instead of me having to go through Blender with each one. What I'm basically looking for is two things: A md5 exporter for MakeHuman. It needs to be capable of exporting to md5mesh format, have proper material definitions, as well as generate the low-poly shadow mesh. A custom rig compatible with TheDarkMod's animations. The rig simply needs to contain the bones and vertex weights used by TDM so the model animates properly out-of-the-box.Apparently there were people working on such, however I can't find anything up to date let alone a download. I was only able to find this video as far as an exporter goes: If both of those things can be made, it would be a huge advantage for many mod and mission creators; People will have the ability to create custom characters for TDM in a matter of minutes, something that normally takes days to do! However I have zero idea how to build a md5 exporter, and also don't know if I can use Blender to create a custom MakeHuman rig preset. Would anyone be willing to help at least on a MakeHuman rig for the TDM joints?
  2. A long time ago I asked someone if they could help me with getting a Dark Mod character skeleton for my modeling project but I abandoned it for a long time. A while ago I picked it up again and finished the model. So here it is. A Mantian huntress. Inspired by the Bugbeasts in Thief 1. I had the idea that they have an insect colony type society, except where the gender roles are reversed. A single male king and a whole hive of female drones and warriors. They live in huge jungles far outside The City, but a few of them remain in the ranks of pagans. They have peculiar feet that are great for climbing trees and hanging upside down to ambush prey. They have a thin and flexible but sturdy exoskeleton and sensitive eyes that can see a wide angle. Their pinkie fingers are shaped like deadly scimitars that can stab, cut and slice with ease. Even with a normal map the polycount is pretty high. About 30k quads, but I'm sure that can be lowered with a little work. Textures are diffuse, normal, specular amount and specular color. FYI the model is not yet rigged with a Dark Mod skeleton, just a temporary one for posing. Trying to bind it to an MD5 mesh skeleton can prove difficult due to MD5 models being in a T-pose and my character being in an A-pose. Model and render made with Modo 901
  3. I've been wondering whether it might make sense to consider adding child NPC's to character arsenal of TDM. If of course we had a model artist wanting to create one, and a real life teen willing to record a new voice package. Currently I'm thinking of two categories: Children from poor families who are dirty and dressed in rags, and children from rich families who are dressed as lords. Art wise, I think it would add more detail and diversity to the populations of towns, which is the same reason why I suggested pets a while ago. It could also help put more accent on family life in the medieval age, as actual families (man + woman + children) could be found living in homes which the player can visit. Another reason is that the story of a mission might want to include kids as actors, especially since we have artists who create TDM missions based on books. Hint: Until official child NPC's would exist, a hack to do this with the existing ones might be possible. You could create an entity definition which scales down the model and bounding box of a normal NPC, then scales the head up slightly to make it larger than the body. Main problem is they would still use the voices of adults, which would probably sound very weird in most cases. Also, because I know someone will eventually bring this up: I'm aware that certain people will find the idea controversial, simply because kids could (like every other NPC) get killed by the player, which is known to make some people angry even when it's just art. Hopefully everyone understands this is a suggestion intended for extra detail, and to give more artistic choices to the mapper. Unless the mission will require it as an objective, which I seriously doubt anyone will do, no one will have to watch kids die unless they intentionally want to be evil. So that's hopefully out of the way.
  4. Hey there! So this is my first post here, and I would need some help for a few things. Here is my goal : I would like to create an original main character, with its own model, weapons, animations and voice acting. The gameplay won't be affected, though. Since the game has a first person camera, it shouldn't be too hard to edit : the only things we can see are the character arms and its different weapons. Thus, I just need to get the skeleton, models and animations, so I can edit them on Maya. The problem is that I am not really used to Dark Radiant yet. Do you know where I can find all of these? Thanks in advance! And sorry for the poor english, by the way.
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