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Showing results for tags 'controller'.
There seems to be a limitation regarding controllers (2.09 release, Linux / X11). The engine appears to not detect special mouse keys: In the Settings - Controls menu, I cannot map actions to some mouse buttons, they aren't being sensed at all. Tilting the mouse wheel sideways seems to register (as "mouse4" and "mouse5") but the forward and backward navigation keys do not. I noticed this a while ago but I don't need those buttons. However I'm trying to introduce the game to someone close: He needs to use a mouse with special buttons for gaming due to medical reasons. If non-standard mouse
Hey! With the Thief series the slow pace make them perfect games to play on the big screen with a controller, However TDM has a lot of keys to set up (like the original Thief) so mapping all the keys to a controller is a challenge and requires some compromises to be made. I've been playing with a Xbox360 controller for a while now, and think I have a good setup for TDM, with all or most of the functions mapped. For those interested, I thought I'd share it here, and ask for any input you guys have on what could be improved. The Dark Mod Xbox 360 Controller =========================
I finally got round to trying to play Dishonored and Mirror's Edge last night, and I've realised that I'm really out of touch with modern gaming (surprise surprise). It looks like having keyboard controls to 'turn' left and right (rather than strafe) isn't an option any more, so I can't use my usual Thief keyboard controls. Tried the WASD settings and, apart from hating having to strafe instead of turning, my left arm ached horribly after 30 mins. So it looks like the only hope I have of playing these games is with a console-style controller for Windows and I wondered if anyone had any rec