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Found 9 results

  1. Inn Business It's business, at an inn, over three nights. Development screenshots: Download: https://drive.google...dit?usp=sharing Update 1.48 uploaded March 8th, 2014, one change: patches key rarely not being frobable in one of its possible spots Big thanks to my beta testers: Airship Ballet, Kyyrma and AluminumHaste! Development supporters of note: Sotha, Springheel and Obsttorte. Also thanks Sotha, for urinating in my mission. ;-) And thanks Kyyrma for the title screen! My appreciation to all forum/wiki contributors, without whom, this wouldn't exist. Thanks to positive c
  2. We didn't make the holidays (such a busy time of year) so here's a New Year's gift, an unusual little mission. Window of Opportunity Recover an item for a regretful trader out in a wilderness setting, and discover more! Available within the in-game mission downloader or: Download: http://www.thedarkmo...ndetails/?id=79 Alternative: https://drive.google...WTMzQXZtMVFBSG8 Some unorthodox gameplay on regular/ghost difficulties. (Arachnophobes might prefer short mode...) Please expect to need your lantern in regular and ghost modes! Short ("easy") mode is a smaller map, so if you ar
  3. Hidden Hands: Initiation Download via the ingame downloader. Latest update is version 2. Explore Blackstone Island to become a full-fledged member of the “Hidden Hands”! General: TDM version: 2.06 EFX: yes Play time: ca. 5 – 7 hours (depending on play style and difficulty settings) Type: island with several sections (manor, sewers, cabin, bank, graveyard, church and crypts) Enemies: guards, thieves, spiders, mages and extra-natural entities Known problems: 1. The noblewoman sitting in the pavilion can sometimes not be knocked out without failing the mission in general; de
  4. Quick FAQ: What is this thread for ? It is for discussing the narrative elements of a fan mission you're working on, and how they tie into the gameplay and technical aspects of the mission. If you're stuck with developing the plot for your FM, or are unsure of how to continue, or have the feeling your writing is not up to snuff, you can always seek advice in this thread. Why did you start this in the Editor's Guild ? Truth be told, I was seriously considering starting this thread in the I Want to Help subforum, but then I noticed (and realised) that most of th
  5. After a long time and a lot of delays, I'm extremely happy and relieved to announce the release date for my first map; Lords & Legacy, on Friday the 30th of August, 2013! Lords & Legacy v.2.1 Resume: Screenshots: http://imgur.com/a/Lj8UJ#0 Notes: Build time: 2013/03/30 - 2013/08/30 To install, simply put the .pk4 file in your fm folder and install from the in-game mission menu. It is a large mission with optional objectives, so make sure to save often. The ropes in the beginning have a 'slick' surface, to simulate being 'slack lines'. They are difficult, but once yo
  6. Hey guys So I finally got around to working on some TDM material over at my site, and thought I'd share what I have with anyone who might be interested. To start, I decided to review and present a walkthrough of the Training Mission. This may be of use to beginners, wanting to know more about the game, and it also helped me familiarize myself with The Dark Mod before delving into actual missions. The video walkthrough is uploading as I type this and should be up on my channel soon. Until then, you can always read my brief review of the mission, award the mission your own rating, and general
  7. A pleasant weekend to all. I have currently gone back to working on the layout, structural and plot design for the FMs I am making. Nothing to do with DarkRadiant, a basic prototype of a mission I have is currently on hold while I plan out more of the specifics. As I was thinking about the mission I plan to finish and release first, all that pondering brought me to the following questions: What sort of plots, themes and settings could we feature more often in shorter fan missions ? Are there any elements in shorter FMs that repeat a little too often and could be replaced with so
  8. Hello there! I'm putting the finishing touches on my first full fan mission, with the goal of putting it on my portfolio. Because I want this to be the best example of my work, could you guys give me some feedback on my current build? I want to finish this up soon, but still want to get one last round of critique in. So: Nothing's Sacred In this mission, the player is tasked with stealing a religious artifact from Baron Magnus, a devout Builder who has amassed his wealth from shipping. Magnus is keeping it somewhere in his manor, a former Builder church that he's repurposed into his
  9. A recent bad experience has left you with an urgent need to leave the city. You received an offer from a fence who has a way to smuggle you out, but you've got to do to a job for him first. Tonight you will be meeting him in the sewers to find out more details. http://www.youtube.com/watch?v=sJS9Qm1i6jM The Accountant: Part 1 - A Noble Home (prologue) By Goldwell & Bikerdude CREDITS Many thanks to everyone on the TDM forum you guys are amazing and without your help this map would not be finished! Special Thanks: Dominus for the splash screen Sotha for the rain optimizat
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