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Showing results for tags 'halp'.
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I think I remember a topic a while ago about the same thing or something similar but can't for the life of me find it again. I'm not sure how common this is, and if a fix even exists, but it's getting silly. Simply put, perfectly vanilla worldspawn will disappear permanently and seemingly at random when dmapping and testing my map. I've done precisely nothing to it, and I can't see any correlation between placement and occurrence. So far a decent workaround has been to turn the offending worldspawn into a func_static and then place a caulked worldspawn inside it to plug the gap if it's sealing out the void. It looks ugly in the editor but perfectly fine in-game. Still, I'm getting a few instances where that won't work anymore. Removing them and filling in the gap fixes it but looks bland, so it's an issue with the brushes rather than that particular area. Here's how the unfixable occurence looks in DR: That's all pure worldspawn, nothing else. It was originally filled with water and steam emitters but I took them out to see if that was the cause of it being unfixable. It wasn't, so I'm left with just this. And here's how it looks in-game (some of the wall framing is doing it too): http://puu.sh/7A30S.avi Like I said, it's pure worldspawn just made by hand. I thought it could be cloning and so re-did it the long way but to no avail. Was there a fix found for this? It was fine when I could fix it but now it's a real pain.