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Found 5 results

  1. I've been wanting to post this topic for many months now. It's a continuation to ideas I posted a while back, regarding my wish to create a total conversion for TDM, adding a cyberpunk theme alongside the original steampunk world. The reason for making a new thread is that I have a plan laid out by now, but will need help from the community with it. I wish to know how many people would be willing to help out, so that I may know whether I should start laying out the foundation of this project. I will explain exactly what I plan to do in the form of a FAQ below, so that I can easily cover every
  2. I never used dark radiant before and am currently just trying to get used to it's features. I took a skybox from this site: http://www.custommapmakers.org/skyboxes.php, named and placed the files properly according to the wiki(http://wiki.thedarkmod.com/index.php?title=Skybox_Tutorial) except I also copied the forward facing texture, put it in textures/skies/custom an renamed it to "nightsky.tga"(this was mention on this thread: https://web.archive.org/web/20091206232215/http://www.doom3world.org:80/phpbb2/viewtopic.php?t=3571). I can find the the texture in darkradiant but when I create a s
  3. I've just started mapping, and using the Sotha videos I've managed to create most of the basic elements of my mission, however, I'm receiving an error when trying to put a readable into my environment. What I've done so far is spawned a readable entity from the list, and gone to 'Readable Editor' in the Entity submenu, with the readable entity selected. Here I receive an error 'Mod Path not Defined using Base Path', even if I ignore the error and try to write anything on the paper, I receive the same error when attempting to save it and my only option is to cancel. Can anyone tell me wha
  4. Hello there. I've been playing Dark Mod since it went standalone, and recently decided to try my hand at actually making a mission. I've installed DarkRadiant, and begun going through the beginner's guide (this one) without major incident. That is, until I reach the part about materials and textures. Looking at the Media Browser, nothing's listed. The guide says it might take a few seconds to load the textures for the first time, but it doesn't appear to be coming up with anything whatsoever. The most I can make appear is the default 'shader not found' and a blank, nameless texture. So... ha
  5. I was wondering if anyone from the community or DarkMod team could make a Coop mode for the TheDarkMod? I was trying to do the coop mod with my friend on Thief II: The Metal Age and we didn't really understood it very good. So, is there anyway possible to make a coop mod that is easy to do and the community could make coop fan missions for? I would love to have a server browser but if you can't IP Address connecting would be fine too. Thanks to the people who reply to this new topic..
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