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  1. Yes, another feature suggestion... please don't kill me This is something very simple and minor, which should only involve adding a setting and a new menu entry if accepted. Hopefully it's not a pointless thing that no one else wants, but here it goes: The Settings -> Gameplay -> Difficulty menu lets you tweak the difficulty of the AI. Currently this only includes AI Vision and AI Hearing, which determine how quickly characters see or hear you. I was however thinking that a third setting might be worth adding: AI Persistence. It would allow people to tweak how long it takes for an AI to lose their alert level, and ultimately for how long they will search the area. This could be useful because different players might want to wait different amounts of time for guards to calm down, based on how long they're willing to wait to complete the level. A good minimum value would perhaps be one minute. So if a guard is attacking then you disappear from its field of vision, it would take about a minute until the guard looses all interest and resumes to patrolling. This would be useful for players who don't like waiting in a hiding spot for too long, similar to "nearly blind / deaf". A good maximum value might be something over 30 minutes. If a guard attacks you then loses sight of you, it would take them past half an hour to fully calm down and stop searching. This would be a realistic setting and suited for patient players or those good at sneaking quickly, similar to "hardcore".
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