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Found 9 results

  1. We've had threads about the best movies and games, so let's talk music now, shall we? I am always on the hunt for creative and innovative music and I thought this community is of such high intellect (), that there must be people around here listening to some sort of progressive music... I'll just start with some of my personal favorites. Whether or not you consider them progressive is up to you. Of course you can post about any artist you like... Everybody of us probably knows Nine Inch Nails from the soundtracks of the ID software games. Pretty cool stuff. I especially like the song "Just
  2. During German City Festivals it became quite common to cast "cover bands". Most of these try to imitate original, popular songs recorded between 1950 and the present age. The results: nothing for me The music industry started this trend a long time ago and it resulted in a lot of hits. The results: (mostly) nothing for me In general, these "cover artists" are just mimicing the originals as they do during the festivals I have mentioned above. British musician Bryan Ferry did a lot of "cover versions", but he preferred the expression "readaption" for a certain reason: he wanted his inter
  3. I didn't find similar topic, and I thought this might be interesting. I always need something playing in the background to stimulate me in some way. So, what do you listen to while mapping, modeling, coding, or any other TDM-related stuff? I don't want to dump all my stuff on you at once, so I'll start with three albums I listen to lately. This will be mostly electronic/ambient music: I've heard the game is average, but the OST is superb. Another similar case, as DX:IW was a bit of a disappointment, but the OST has become a cult classic for me, and I spent many hours with it playing on
  4. Hello! I'm from the TTLG forums known as "beauty-man" (and yes, please don't ask, lol) I admittedly have neglected TDM community, and in recent months discovered the great work that's done over here. I'm also glad to see a dedicated audio area as well. I just wanted to add my resources. Maybe about 7 years ago, I created ambients and music strictly with Thief in mind. From there I reached out to indie game developers and such, but always liked to come back and give free work to the Thief community. Feel very free to download any game audio project present on my website presented below, and u
  5. Composing Ambient Tracks for Dummies v. 1.0 or How I Learned to Stop Worrying and Make the Ambient This tutorial shows you my method for creating ambient sound without any previous musical talent or experience in using audio editors required. The guide will be fleshed out as I learn more about the process and everyone is welcome to contribute. Feel free to add your own comments and suggestions in the thread. These are type of ambient tracks that have been created with my methods: Haunted Ground Home Asleep Creaking What tools do you need? Audacity (Free: Win/Mac/Linux) Freesound.org (E
  6. Helloes. My plan is to, with the help of you guys, compile a list over what needs doing on the audio side and then try to get these things done. I've been working with audio as a hobbyist for many years, I play a few instruments sufficiently well to be able to compose things and I have some in-depth knowledge in production techniques, audio synthesis, live recording, music theory and acoustics. With that said, I'm far from a master; I learn and read up on new things all the time to broaden my knowledge even further. I primarily work in Propellerheads Reason for music production and audio cr
  7. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  8. I just played the FM Awaiting the Storm, which has background music and a rain ambient sound. It was hard to discern the guards' voices in the din of heavy rain and/or background music. When adjusting the levels, I discovered all these sound types---weather, voices and music---were adjusted with the same slider, ambient volume. The other parameter was sfx volume---e.g. footsteps, water arrow splash and blackjack impact. Maybe it should be hard to discern what people say when there's a storm, as an FM design choice, but I think the player should be able to himself set the sound levels for amb
  9. Hello my name is Michael Manning, I'm a sound designer / composer working in the games industry with over 5 years of experience. I'm a big fan of the Thief series and am very excited by this mod, I played it a couple of years ago and was jolted back into it by the recent Rock Paper Shotgun article. Since playing through the mod again an area that really stood out negatively for me was the audio and I feel compelled to jump in and help out in any way I can because there's some incredible aspects to this mod and with a really strong audio presentation it'll really take off especially when it c
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