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Showing results for tags 'parallax'.
I hope this isn't a useless thread, just thought it would be constructive to let everyone know about it. I was looking up some TDM related concerns, and accidentally stumbled across another fork of the idTech4 engine. It's called fhDOOM, and it seems to have a lot of neat graphical improvements over the stock engine. eXistence/fhDOOM There are definitely things in there that TDM could consider grabbing! Some important ones highlighted on their front page: Modern renderer based on OpenGL 3.3 core profile. Any up-to-date engine should have this as a norm.Parallax mapping. Not sure if we have
I was looking at some images we have posted after taking some time away from computers entirely for quite an extended period of time and there's one thing I noticed. When we have specific brick or cobblestone textures they look fairly flat and bland. Maybe we should revisit the idea of parallax mapping, it would really improve these textures and actually increase performance because mappers wont need to use polygons to make convincingly 3d cobblestone and brickwork. We don't need parallax for all textures, this is one of the things TDS did right. Some textures had parallax some didn't,