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Found 3 results

  1. I've been wanting to post this topic for many months now. It's a continuation to ideas I posted a while back, regarding my wish to create a total conversion for TDM, adding a cyberpunk theme alongside the original steampunk world. The reason for making a new thread is that I have a plan laid out by now, but will need help from the community with it. I wish to know how many people would be willing to help out, so that I may know whether I should start laying out the foundation of this project. I will explain exactly what I plan to do in the form of a FAQ below, so that I can easily cover every
  2. Long ago I started a thread about something I dream of doing in TDM at some point: A mod that introduces modern assets over the default steampunk setup... allowing for futuristic cities, scifi weapons, computers and keypads that can be hacked, security bots patrolling areas, etc. I ultimately aim to create a campaign in the spirit and atmosphere of the first DeusEx game. Needless to say the whole thing will require loads of new assets and special scripts, but in this thread I wanted to present the concept I've been putting together for the first part of my initiative: The weapon system. So o
  3. TDM and most of its players relate a lot to the Thief series. I only remember briefly playing what was probably the first Thief game, over approximately a decade ago... although I agree the idea and series are nice. I did however play a similar series from the same company since my late childhood: DeusEx. In regard to gameplay it's almost exactly like TDM... just that instead of a medieval setting, it's a futuristic one. You use electric batons instead of a blackjack, bullet and plasma weapons instead of a bow, notes you find around the world are digital instead of paper, there are often keypa
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