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I am trying to compile the latest SVN engine, on openSUSE Tumbleweed (via gcc 4.8). Compilation goes well until the end, when the process mysteriously fails for an unexplained reason. The only thing that seems to be printed is the name of the file and something called "Error 1". Anyone else running across this, and knows of a solution? Thanks. cm/CollisionModel_load.cpp: At global scope: cm/CollisionModel_load.cpp:42:13: warning: ‘versioned’ defined but not used [-Wunused-variable] static bool versioned = RegisterVersionedFile("$Id: CollisionModel_load.cpp 6551 2015-10-15 18:48:23Z stevel $"); ^ In file included from include/boost/filesystem/path_traits.hpp:23:0, from include/boost/filesystem/path.hpp:25, from include/boost/filesystem.hpp:16, from framework/../idlib/../idlib/Image.h:29, from framework/../idlib/../idlib/Lib.h:230, from framework/../idlib/precompiled.h:106, from framework/precompiled_engine.h:28: include/boost/system/error_code.hpp:221:36: warning: ‘boost::system::posix_category’ defined but not used [-Wunused-variable] static const error_category & posix_category = generic_category(); ^ include/boost/system/error_code.hpp:222:36: warning: ‘boost::system::errno_ecat’ defined but not used [-Wunused-variable] static const error_category & errno_ecat = generic_category(); ^ include/boost/system/error_code.hpp:223:36: warning: ‘boost::system::native_ecat’ defined but not used [-Wunused-variable] static const error_category & native_ecat = system_category(); ^ scons: *** [build/release/core/cm/CollisionModel_load.o] Error 1 scons: building terminated because of errors.
I've reconfigured our repository server to allow public read-only access to the source code. This means interested readers can check out the latest code from the SVN trunk and produce patches or similar. It's also possible to view the changes in detail, or have a look at the SVN commit log, statistics and such. The public read-only SVN URL is https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk Only team members and contributors are allowed to commit to this repository. Also note that the actual asset base (the stuff that ends up in all the tdm_*.pk4 files) is not open for public viewing, since the team feels that there should be something left for the actual releases. No guarantees, support, whatsoever, just download the code and have fun with it. The big disclaimer: This SVN version of the source code is unstable and therefore only targeted at the interested reader or possible contributor. We cannot guarantee it will run properly with the asset base from the latest stable release, nor will we (the TDM team) offer support – we just don’t have the manpower for that. Just take it as it is, play around with it, learn from it, etc. Some parts of the source code are in flux and need to be viewed as unfinished or buggy. Please let the responsible programmer finish their task before commmenting on the code or offering patches. The game mechanics as they are implemented in this source code have usually been discussed very deeply by the team and are not open for discussion. Only confirmed issues from the bugtracker and possibly new features (gameplay / renderer /…) are welcome additions. It might be a good idea to ask in the forums before implementing new features, to measure the chances of them being accepted by the team. You can ask questions, of course, but don't be disappointed if they are left unanswered. Consider this a move towards opening the TDM development to the community. Maybe something comes out of it.