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  1. Hey guys! Sorry if this isn't in the appropriate place, but I don't see a coding-specific forum here (is it hidden?). So after my not terribly great first FM, I was interested in making a level centered around a couple of new systems the player could use, so that I could get more level design experience, as well as some experience working in a game engine with C++. My idea was to make a new type of arrow, so I started looking around TDM's codebase to find an "arrow" class or something similar that I could extend off of. Looking around the project, though, I started to realize that this class definition might not exist, or that arrows are implemented in some way I didn't anticipate. Would someone be able to point me in the right direction, please? Thank you very much!
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