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Found 5 results

  1. Hello, I'm not familiar with darkmod, but using darkradiant has been a blessing for me. I have a problem with texturing inverted endcaps, I can't seem to normalise the UV on the patch. I try everything in surface inspector but I keep ending up with "overstretched" texture. What am I missing?
  2. I created this script for personal use, but thought it would be of enough interest to share here. I'm in the process of porting a few texture packs into TDM from Xonotic... each texture containing a diffuse / normal / specular map, as well as optionally a glow / reflection map. Obviously I don't want to have to manually create the same material for every texture, so I made a script to do it for me! Usage: Save this as a .sh file and place it in your texture pack's directory, next to the texture pack's subdirectories. Adjust the variables to match your texture package. Then just run the scrip
  3. Hey there, I've been making a map for a few months now, and am finishing up with polish before I can pass it off for critique. One thing I want to fix is making it so that an instance of the model the_hammer_small1.lwo can highlight when frobbed, as the goal of my map is to steal this particular item. I understand that this particular model wasn't intended as a loot item (as I had to make it an atdm:loot_broach entity), but I figured getting a highlight wouldn't be too much work. Several hours later, I'm ready to pull my hair out. I've managed to make a .mtr file: sk/the_hammer_small_high
  4. Saw this link over at TTLG forums. http://www.ttlg.com/...ad.php?t=142281 and Ricebug's link. I think we look for higher res than 512x512 but can we use any of these?
  5. Hey there I'm making a model that requires transparency textures, hair planes on the werebeast, but since I was never able to make a model in-game I need some help at least to produce files that can be used by the good soul willing to import the model to the engine. I understand that transparency in this engine has no gray areas, it's either opaque or invisible, what else should I know? TGA file type? is it advisable to have the transparent parts in a different UV set or the whole texture could be together, even the parts that don't need transparency?
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