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Found 2 results

  1. Has anyone experienced the situation where you are playing the game and then you tap "T" for lockpick and you get nothing? What about loading a mission and then when you go to turn left or right with the mouse the view does not change? Does anyone have any troubleshooting tips of advice for me? Is there a way to reset all controls to "factory"?
  2. I created this script for personal use, but thought it would be of enough interest to share here. I'm in the process of porting a few texture packs into TDM from Xonotic... each texture containing a diffuse / normal / specular map, as well as optionally a glow / reflection map. Obviously I don't want to have to manually create the same material for every texture, so I made a script to do it for me! Usage: Save this as a .sh file and place it in your texture pack's directory, next to the texture pack's subdirectories. Adjust the variables to match your texture package. Then just run the script: A mtr file should be generated, containing entries for each texture based on the maps it offers. #!/bin/bash # idTech4 material generator, by MirceaKitsune # texture pack info name="mypack" author="myself" # file and directory paths base="textures/mymod/${name}" mat="tdm_${name}.mtr" ext="tga" # special maps map_glow="glow" map_norm="norm" map_gloss="gloss" map_reflect="reflect" cubemap="env/gen2" # special parameter param="metal" rm "./${mat}" echo "// Name: ${name}" >> "./${mat}" echo "// Author: ${author}" >> "./${mat}" echo "// Material Directory: ${base}" >> "./${mat}" for d in *; do if [[ -d "${d}" ]]; then cd "./${d}" for f in *.tga; do if [[ -f "${f}" ]] && [[ "${f}" != *"_${map_glow}.${ext}"* ]] && [[ "${f}" != *"_${map_norm}.${ext}"* ]] && [[ "${f}" != *"_${map_gloss}.${ext}"* ]] && [[ "${f}" != *"_${map_reflect}.${ext}"* ]]; then f_noext=$(echo "${f}" | cut -d "." -f 1) echo "" >> "../${mat}" echo "${base}/${d}/${f_noext}" >> "../${mat}" echo "{" >> "../${mat}" echo " qer_editorimage ${base}/${d}/${f_noext}" >> "../${mat}" echo " description \"${name}, ${d}, ${f_noext}\"" >> "../${mat}" echo "" >> "../${mat}" echo " ${param}" >> "../${mat}" echo "" >> "../${mat}" echo " diffusemap ${base}/${d}/${f_noext}" >> "../${mat}" if [[ -f "${f_noext}_${map_norm}.${ext}" ]]; then echo " bumpmap ${base}/${d}/${f_noext}_${map_norm}" >> "../${mat}" fi if [[ -f "${f_noext}_${map_gloss}.${ext}" ]]; then echo " specularmap ${base}/${d}/${f_noext}_${map_gloss}" >> "../${mat}" fi if [[ -f "${f_noext}_${map_glow}.${ext}" ]]; then echo "" >> "../${mat}" echo " // Glow" >> "../${mat}" echo " {" >> "../${mat}" echo " blend add" >> "../${mat}" echo " map ${base}/${d}/${f_noext}_${map_glow}" >> "../${mat}" echo " }" >> "../${mat}" fi if [[ -f "${f_noext}_${map_reflect}.${ext}" ]]; then echo "" >> "../${mat}" echo " // Reflection" >> "../${mat}" echo " {" >> "../${mat}" echo " maskcolor" >> "../${mat}" echo " map makealpha(${base}/${d}/${f_noext}_${map_reflect})" >> "../${mat}" echo " }" >> "../${mat}" echo " {" >> "../${mat}" echo " blend gl_dst_alpha, gl_one" >> "../${mat}" echo " maskalpha" >> "../${mat}" echo " cubeMap ${cubemap}" >> "../${mat}" echo " texgen reflect" >> "../${mat}" echo " }" >> "../${mat}" fi echo "" >> "../${mat}" echo " // Frob highlighting" >> "../${mat}" echo " {" >> "../${mat}" echo " if ( parm11 > 0 )" >> "../${mat}" echo " blend gl_dst_color, gl_one" >> "../${mat}" echo " map _white.tga" >> "../${mat}" echo " rgb 0.40 * parm11" >> "../${mat}" echo " }" >> "../${mat}" echo " {" >> "../${mat}" echo " if ( parm11 > 0 )" >> "../${mat}" echo " blend add" >> "../${mat}" echo " map ${base}/${d}/${f_noext}" >> "../${mat}" echo " rgb 0.15 * parm11" >> "../${mat}" echo " }" >> "../${mat}" echo "" >> "../${mat}" echo " // TDM Ambient Method" >> "../${mat}" echo " {" >> "../${mat}" echo " if ( global5 == 1 )" >> "../${mat}" echo " blend add" >> "../${mat}" echo " map ${base}/${d}/${f_noext}" >> "../${mat}" echo " scale 1, 1" >> "../${mat}" echo " red global2" >> "../${mat}" echo " green global3" >> "../${mat}" echo " blue global4" >> "../${mat}" echo " }" >> "../${mat}" echo "}" >> "../${mat}" fi done cd ".." fi done
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