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So, what are you working on right now?


Springheel

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Thanks. It occurred to me later that the smooth virtual curve of the arch, over which I laboured so hard, is hardly ever to be visible in a real FM. It is mostly half buried in the wall and one would need a high piece of furniture at the side and a good light to appreciate it! :rolleyes: I thought that its best view. Still, I am satisfied it is done and can clone it in seconds to produce another of what took me so long to make the first!

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Hi everyone,

 

I've been working on and off an FM for the past few months. But I had to stop because of school and mapper's block ^_^

 

So I've been trying to get back into it. Thought I'd post some pics to show you guys what I've got so far.

 

 

Basically its an underground prison run by the builders. Inspired by Cragscleft, I'm thinking of calling it Heretic Hold.

 

 

 

The jail cells to hold those church enemies and criminals. With a "Confession Room" at the end of the hall.

post-2207-1281033363_thumb.jpg

 

 

Of course getting confessions is hard work, so its off to the chapel for some reflection.

post-2207-128103312643_thumb.jpg

post-2207-12810331763_thumb.jpg

 

 

 

post-2207-128103353061_thumb.jpg

You also need to be able to see what you're doing down here.... or do you? :D

 

More pics to come :)

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happycheeze.deviantart.com

 

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If there's any resemblance to RailGun's "Trapped!" I'll be all over it.

 

:)

 

I haven't played that one yet, downloading now :D

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happycheeze.deviantart.com

 

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Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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Looking good HC - glad to see you mapping again.

 

Thanks Fidcal, it feels good to be back ^_^

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happycheeze.deviantart.com

 

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Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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Nice work there. But why is everything sort of "glowing" in the areas with no light (areas with only ambient light)?

 

 

 

I perhaps it from when I brightened it up with GIMP? I also had to reduce the quality for JPG image so I could keep them under 1000k

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happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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While reworking a number of normal maps to make sure that things are looking good ingame I had to rebuild a bunch by hand which isn't the most fun thing but has great results. This also gave me a chance to try out the new CS5 3D features... so have some very random screenshots (yes, I know the sloped surface isn't rounded in this shot and the mesh is very low res to avoid raging at memory usage)

 

Diffuse, Height, Height->Mesh (click to enlarge)

yellowmossywall3d1th.jpg yellowmossywall3d2th.jpg

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Will it look like this in-game? Can´t believe it...

Hopefully - there's a little bit of mess from blending something that I need to fix but this is the normal from the files used in the previous shots(click for larger) :

 

yellowmoss1th.jpg yellowmoss2th.jpg

 

Only meant to tile in one direction (i.e not vertically!) and it's a bit too regular at the bottom... but that's enough for one texture I think.

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Oh that's very good indeed. :laugh:

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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rolleyes.gif

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happycheeze.deviantart.com

 

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Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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Just wonderful! For me, as I played Thief Gold half a year ago, this is like heaven I don´t deserve to be in. :rolleyes:

 

What is the reason for the dramatic difference in FPS on the two shots, if I may ask? I know, the second is more narrow, but that can´t count this much, I think.

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What is the reason for the dramatic difference in FPS on the two shots, if I may ask? I know, the second is more narrow, but that can´t count this much, I think.

Quite simple really, when taking a screenshot the fps counter becomes completely inaccurate. I have some shots where I'm "getting" in a small empty room with a tree in it. While in reality both the tree room and the area these shots were taken in runs at a constant and capped 60fps :)

 

I'd still say remove the directional shading in the middle of the diffuse though. The rest looks like AO, so that's ok.

That got toned down quiet a bit between the screenshots, I havent removed it however as with it removed the 'ledge' part seems a bit flat with just ambient light, the normal map does have the Y-slope in it quite heavily too. I think I can get around it looking silly in the dark by painting it into the blue channel too but I haven't tried it yet... mmm

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Looks great!

 

Any hint of how many more of that quality you have cooking Serpentine?

 

(That mesh looks like it took "awhile" so I wouldn't be surprised if this is the only one with that much goodness to it... )

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(Yeah, shameless promotion... but traffic is traffic folks...)

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