Jump to content
The Dark Mod Forums

So, what are you working on right now?


Springheel

Recommended Posts

That's gorgeous Siyah!!! So dark and grimy and perfect lighting. Only the very sharp step on the ground strikes me a little as unnatural. Maybe you can round it off a little or try a texture with a heavier normalmap and some clever texturealignment or something like that.

Link to comment
Share on other sites

However, I'll probably use black one again, because it effects lighting gem.

There is a way to lower the lightgems value a bit to compensate for this. I forgot how but it should be very simple.

You should try to keep it that way because the orange/red light of the torches can get very dull without some kind of contrast.

Link to comment
Share on other sites

There is a way to lower the lightgems value a bit to compensate for this. I forgot how but it should be very simple.

try lightgem_adjust on worldspawn. As this affect the whole map that might not do the trick if the colored ambient light is locale.

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

Link to comment
Share on other sites

Reminds me a little about some T2 FM I once played. I think it was Ranstall Keep, but I am not sure.

if I'm not mistaken,Ranstall Keep was completely black and white

 

BTW

 

 

Looks great ! i want to kill myself a bit after releasing my mission and looking on all those screenshots :>D

 

 

Proceed with caution!

Link to comment
Share on other sites

Yep. Both of the screenies look lovely. Somehow I like Fieldmedic's shot a bit more though.

 

It has this tranquil 'summer day at the cottage' vibe. The summer theme is probably also more challenging for gameplay, few notes:

  • Sparse buildings, rather flat local landscape: might be difficult to make the skybox world look good when the player moves around. It might add realism to the skybox if you added some distant buildings. You could check Mandrasola how to do this: basically they were just toy bursh houses with a lot of caulk. Just make sure the building are far enough it does not feel wrong when they do not move with the player.
  • Soundscape is very important in a summer day scene: be sure to grab some audiofiles and add birds singing, grasshoppers, water, gentle summer breeze, etc. www.freesound.org is a nice source for custom sounds.

And a tip for Jesps too:

That chasm you have there is screaming to have someone fall in it. (I seem to have this odd compulsion...) If you think of having that bridge collapse or maybe make it retractable, all the science has already been done for you here:

http://modetwo.net/d...ing-drawbridge/

All you gotta do is follow the recipe..

 

Good luck for all the mappers. Scandinavian mappers for the win! ;)

Clipper

-The mapper's best friend.

Link to comment
Share on other sites

if I'm not mistaken,Ranstall Keep was completely black and white

That's correct and if I remember correctly, there is a way leading out of the initial city and there is also a bridge and buildings like that.

Link to comment
Share on other sites

Ranstall Keep was originally released for TDP in colour and later reworked for TMA in B&W (and was the first mission to use that trick).

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

A little teaser from my seasons contest map:

 

post-2221-13062562213_thumb.jpg

 

*Waves a "GO JESPS!" flag*

 

Glee! I eagerly await it, it looks really unique!

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

Link to comment
Share on other sites

That was probably more about texture choice (and of course unifromly white lights in TDP).

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 2 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
×
×
  • Create New...