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So, what are you working on right now?


Springheel

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not sure i'm understanding the 45 angle on the bricks, and the normals in the shot are not emphasized much by the lightsource. the arm sticking out of the stairway is almost like an afterthought "btw what is that"?

 

i'm sure your final product will blow everyone away though, as usual, this is probably a rough mockup WIP, yes?

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@SH

 

You say he should spend more time to improve visuals but I'm strongly against to that. I burned on mapping many times because of this and still burning lol. Even he could be able to handle it, then he would release less fms and participate on less contests. Come to think of it he is only the one who participated in all 4 tdm contests! That's a big success and that's why I believe he has effect on flow of new mappers. ;)

 

And honestly, SH you are problem-oriented. Try solution-oriented. What do you offer in this case?

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Wow, really nice to see those textures being used like that, a really nice showcase of some of the stuff Melan submitted and I fiddled with :)

 

That blue 'brick' texture looks amazing in that lighting — I thought it looked good after my little reworking, but damn.

 

Perhaps it's just my love for riding coattails talking ;)

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A screenshot of a unamed project of unamed size I am working on....

 

Funny, that reminds me of a location in one of my abondoned maps ;)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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LOL

 

I'm currently working on making a pagan village in a forest/swamp. After that, an area to connect between forest and city. After that, the actual city to connect the forest to :) After all of that I can actually start making a mission.

So far I have a very rough start at a pagan village, a river with a bridge (of sorts ;) ), an underground/underwater area (unfinished), and a fenced-in grove and apple orchard. Only the river area is mostly complete and unlikely to change much and has a couple cool things not yet seen in any FM.

System: Mageia Linux Cauldron, aka Mageia 8

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LOL

 

I'm currently working on making a pagan village in a forest/swamp. After that, an area to connect between forest and city. After that, the actual city to connect the forest to :) After all of that I can actually start making a mission.

So far I have a very rough start at a pagan village, a river with a bridge (of sorts ;) ), an underground/underwater area (unfinished), and a fenced-in grove and apple orchard. Only the river area is mostly complete and unlikely to change much and has a couple cool things not yet seen in any FM.

 

I was talking with Thor about this one, as he's also working on open areas, have you guys seen this video?

 

http://www.youtube.com/watch?v=vWkhyIeEfjY

 

I'm picturing something like this for your forest Pranqster! Joking, but it would be pretty cool to see such detail, I think we could get similiar results with Tels' SEED system? I'm working on learning it too, I'll use it on small sections of my first map as training.

Edited by RPGista
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Oh man, I wish! But SEED is helping greatly. I'm using it in a few areas already and am about to make greater use of it. I have just pine trees so far, but will be adding my custom trees if I can (but I doubt it... they are made in a special way)... I wish I could merge a func_static patch with a model and link it as one entity to SEED.

 

Right now, it looks like my next mission will be aimed for higher-end machines. I have already VP'd my river area, sub-divided patches as low as I can, and have minimal lights (only 1). Most of that area gets in the 40-70fps range, but the view directly across my river gives me in the 30-40fps range. Those with older hardware will be seeing less than 15-20fps there. I'll try setting that one light to cast no shadows, but doubt that will help too much. As for the scenery, I will not be making any compromises from what I have built already unless they are so subtle I won't notice.

Edited by PranQster

System: Mageia Linux Cauldron, aka Mageia 8

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As for the scenery, I will not be making any compromises from what I have built already unless they are so subtle I won't notice.

 

I think that's a good approach. Give those with big hardware something to marvel on, and those with crappy/outdated hardware a reason to invest in their computer. ;)

 

That being said, I'd like to mention that low-end computers won't be able to run Johannes' FMs in their full glory, unless desperate measures (like setting everything to minimum details) are taken.

 

PS: Pranqster, can you post a screenshot of said scenery?

My Eigenvalue is bigger than your Eigenvalue.

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@Johannes

 

Oh man - that library is beautiful!

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

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I think that's a good approach. Give those with big hardware something to marvel on, and those with crappy/outdated hardware a reason to invest in their computer. ;)

 

That being said, I'd like to mention that low-end computers won't be able to run Johannes' FMs in their full glory, unless desperate measures (like setting everything to minimum details) are taken.

 

PS: Pranqster, can you post a screenshot of said scenery?

Not quite yet ;) There's something in that area I'd rather not reveal just yet... make it a treat for later.

Plus, I know I can still make it better :)

Edited by PranQster

System: Mageia Linux Cauldron, aka Mageia 8

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No, that's another one. I started a small mission, inspired by Melans Fauchard Street, as an attempt to quickly release something. The quick part didn't work out but i'm starting to see the end of it.

I'll finish the flood mission after this.

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A lot of very cool screenshots here lately. So here's one of mine (wip):

 

That's a nice looking room there.

I like especially the ceiling.

The space around the table looks a bit tight for an AI to maneuver. Might be just the viewpoint.

Clipper

-The mapper's best friend.

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I was digging old maps to find theothesnopp's maps but found one of my old work which I almost forgot. Now I'm in trouble to decide which one I should finish first. Mansion? Tower? Mine? City? ..... Gonna toss coin. :laugh:

 

jJoWQk0u2JtlV.jpg

 

Oh wow, that looks awesome. Its amazing how a simple low level blue light makes a scene look.

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...And that blueness is something mappers should take a lesson from.

When you're in very low light, the world seems a bit bluish like in that image.

 

Also I liked the way Amnesia: The Dark Descent treated the player in pitch black darkness. Slowly you gain a low-range dark vision, like a blue head lamp of sorts. A cool and immersive effect.

 

I wonder, should the standard ambient world light be always, in fact, a little bluish to generate similar feel?

Clipper

-The mapper's best friend.

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