Jump to content
The Dark Mod Forums

So, what are you working on right now?


Springheel

Recommended Posts

both are darkmod tex. Whats wrong with the bumpmap? I think they look fine. Not that there is strong lighting in that view anyway.

It looks like an automatically generated normalmap through something like crazybump. The cracks between the bricks are recognized somewhat fine, but if you look a little closer, the stones are wavy and show varying smoothness and depth. This is especially noticeable at steeper vieweing angles.

Link to comment
Share on other sites

Here a more light shot of this texture from exterior, in my opinion this is really a great texture because it realy work well with lights, if the textures where more deep i really not use it.

 

All work is very WIP for now, and the castle its in some kind on a stage of decay, where some strange experiences took place. Its not abandoned, but some areas will be closed to guests, and some areas will be cursed where some activity research will be on...and other areas completly closed to anyone.

 

Thats my idea, lets see if i can put it in the mission.

 

 

 

darkmod20121227210432.jpg

Edited by Capela
  • Like 1
Link to comment
Share on other sites

You may put your screenies into spoiler tags, sir. ;)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Never underestimate the players skills :P

 

Now, it's just that loading times are faster that way and I have a very limited connection speed. :blush:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

hehe its fine, I may skip this contest. I don't have enough free time or more importantly the motivation to build a new mission atm.

  • As it is I am getting close to releasing the tweaked and 1.08 updated version of Alberics curse, which along with Business as Usual also has new places to explore, difficulty level and eye candy..
  • Then ERH and myself are just applying the finishing touches to the massively updated and improved Crystal grave.
  • And then I have Elixir which, still needs the half built manor finishing and nbohrmore to flesh out his awesome storyline for it.
  • Then there is the mission I'm working on with Baal, the most is mostly built, we are just working on an extension to the map to help flesh out the story a tad.
  • When all of the above is done I have the White-Rose to try and work on along with a story and objectives.
  • And the lastly the continued work on the campaign, recently of which Fidcal has built and awesome machine which is a site to behold!

Link to comment
Share on other sites

Lol...I was thinking exactly the same. Its not the same visual impact, but for the health of your connection and with some research of the forum options i think i could do that.

Well, this is in fact a thread for presenting wip-screenshots. If you don't want to see screenshots, just don't visit this thread. It's as easy as that! :)

Link to comment
Share on other sites

The lighting is very good, especially in the second and third shot, with the projection of moonlight! Looking forward to your finished map. :)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

Well, this is in fact a thread for presenting wip-screenshots. If you don't want to see screenshots, just don't visit this thread. It's as easy as that! :)

Now, it's just that loading times are faster that way and I have a very limited connection speed. :blush:

...

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Thanks guys for the kind words :-). I've gotten the section where I took those screenshots pretty much up to beta-testing quality (I think), and I'm wondering if anyone would want to do me a favor and take a look at it once the last few bugs are worked out. It represents about 1/3rd of the final planned level, but since I'm new at this I'm worried that there's something big that I've overlooked that will hurt the map down the road, especially performance-related issues.

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...