Jump to content
The Dark Mod Forums

So, what are you working on right now?


Springheel

Recommended Posts

It's been a while since I've worked last with video editing. I worked with a programm which name I forgot under MAC and with Adobe Premiere under Windows. Both programs were quite similar and this one doesn't seem to work quite different guessing from the picture you've posted. I can only encourage people to try this stuff, as it's quite simple (yeah, I know, I always say that, but it's true, you can learn it in a week or so).

 

Regarding the thread topic: As I currently don't have much time I thought about some speed building. One thing I always wanted to do is to rebuild my first mission Old Habits. I started today and after four hours of work I have roughly 60-70% of the basic brush- and patchwrok done. I guess I can finish this tomorrow and start with detailing and texturizing, as currently everything is caulk (looks ... pinkish). I hope to finish the mission until the end of the week, so it can be beta-tested on weekend and released on sonday or monday. Let's see, I'm very optimistic. :smile:

 

I have three other missions in build, all of which are far bigger then this one, but no time to finish them (and I have to finish the alarm code :ph34r: ). I hope that I'll have more time in the next weeks so I can work on them and hopefully release them all this year. As said, I'm optimistic.

 

How annoying one must sleep, I'd rather tinker more with this briefing video... :D

How true. :unsure:

  • Like 2

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Almost done the basic brushwork (god, how I hate this sentence). Also done some little detailing and some texturizing. The inner yard is sealed off, still need to seal the garden. And I need to add two little areas, but progress is good.

 

I hope to seal the garden and do the remaining two areas this evening. If progress is good I can also do some basic texturizing and visportal placement, so I could check the map ingame. (The mission wasn't dmapped once by now. :ph34r: )

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Once most of the surfaces are no longer textured with caulk and I've added some details I'll do that. :smile:

 

EDIT: Those are the only shots I can provide by now.

post-11230-0-67577600-1366740765_thumb.png

post-11230-0-91209500-1366740781_thumb.png

post-11230-0-83801600-1366740793_thumb.png

 

The area is sealed off completely (got a dozen of leaks to solve). The two little areas mentioned are still missing.

  • Like 2

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Here you guys are making this stuff in days, where it's taken me a couple of weeks just to figure out the little I had made isn't any good after-all :)

 

Oh well, I never said I was a very good architect... let's just hope I can actually finish one at least. It is nice to see how you guys are going on yours. It can be a bit discouraging to be completely honest, but it does provide incentive.

Link to comment
Share on other sites

Hey Arcady,

 

Don't get depressed, I'm a fellow newbie author and you wouldn't believe the amount of time it took just to get the first section of my map looking decent (and I'm still having performance issues w/ that part). The more you work w/ DR the easier it gets to make stuff quicker :-).

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Link to comment
Share on other sites

Here you guys are making this stuff in days, where it's taken me a couple of weeks just to figure out the little I had made isn't any good after-all :)

 

Oh well, I never said I was a very good architect... let's just hope I can actually finish one at least. It is nice to see how you guys are going on yours. It can be a bit discouraging to be completely honest, but it does provide incentive.

Just in case I was unclear: This is only basic brushwork and a couple of patches. Detailing and models, lights etc. are still missing. Another thing to keep in mind is that this is a rebuild of Old Habits. For this mission I've done last year I did need three months (roughly 200 hours)!!! And yeeeeet another thing is that I've been starting working with DR one year ago, and this mission was my 13th attempt or so.

 

What I'm trying to say is, that it's completely normal to be slow if you are new to the editor. But once you've done some mapping (in a scale of a couple of months) you'll see that not only the appearence of your missions but also your workflow going to be better and better. Just hang on :smile:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

You could just write it down yourself ;)

 

But in the end it doesn't really matter how long it takes, important is how long you actually want to spend (or are able to). When I'm posting about fast mapping progress, my main aim is to motivate new mappers, as in the beginning everything takes looooooooooooooooooong. But sooner or later things get more faster. :smile:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Looks really good.

To be constructive, the brick ceiling might use some kind of cross-border work to break it up (putting aside bricks have low tensile strength so don't actually make very good ceilings); but it's okay as is too. Some of the brushwork & textures (the white borders & pink bricks) look a bit newish for what looks like should be a dingy & long-abandoned crypt. I've been thinking myself about using patch-work to make more natural & uneven floors, and that might be good here too.

  • Like 1

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Looks awesome, especiall ythe last shot. But in this it seems that the patches you have used for the grey stone in the background aren't aligning properly, as there are black gaps. Maybe it's only a screenshot side effect.

 

 

 

post-11230-0-03327500-1366880696_thumb.jpg

 

 

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Thanks guys :-).

 

@Demagogue - I'll see about griming up the trim. I'll see how cross-braces on the roof look too. For the floor...I dunno, I see what you mean but having uneven floors makes AI pathing a lot more difficult (unless the floor is only slightly uneven and you just use noclipmodel on it, but then it's hard to make out the effect)...

 

@Orbs - I think those black spots are just an effect of the texture's border. In game the patches line up.

Edited by Moonbo

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Link to comment
Share on other sites

@Demagogue - I'll see about griming up the trim. I'll see how cross-braces on the roof look too. For the floor...I dunno, I see what you mean but having uneven floors makes AI pathing a lot more difficult (unless the floor is only slightly uneven and you just use noclipmodel on it, but then it's hard to make out the effect)...

Ai can pthfind over most floor types & elevations. As long as slopping parts of the floor aren't too step Ai will path find just fine.

Link to comment
Share on other sites

A little update:

 

I've started texurizing. Five areas are still missing, then I'll add the two missing sections and start detailing. Then I place lights, AI, etc.. ... and then I'm done.

 

Here's something to feed you :smile:

post-11230-0-86809600-1366917887_thumb.jpg

post-11230-0-03393200-1366917898_thumb.jpg

Let there be light! Love the last shot, especially roof. Is it custom texture?

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Link to comment
Share on other sites

Let there be light! Love the last shot, especially roof. Is it custom texture?

Nope, it's stock. :smile:

 

I wont be able to start lighting before tomorrow, because I want to finish texturizing first. But progress is steady.

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...