Jump to content
The Dark Mod Forums

So, what are you working on right now?


Springheel

Recommended Posts

@Capela

That shot looks really good man, don't give up! You're doing better each time, and that means you'll edit better and faster each time you do a pass, over your map.

 

Maybe focus on select things you're not satisfied with. Small details here and there, off the top of your mind, until it's at ease :)

Link to comment
Share on other sites

When working with sky portals I've discovered that the engine renders all caulc as sky portal IF there is at least one face with the Sky portal texture in the same leaf/location as you're currently in. And caulc surfaces doesn't generate tris as one may see with r_showtris 1.

Therefore you don't need to paint the whole "ceiling" with skyportal, you just need a small caulc box in the air with one side sky portal, one box "here and there". :)

Another thing is that caulk doesn't cut into func_statics. This way you can have the "skyline" much lower then the actual rooftops are. I've posted an example map for kvorning on page 179 or so that shows this. It's also described on the city visportalizing tutorial on the wiki. :smile:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Yeah don't give up Capella, it's looking really good :-). If you're really pressed for time, just make the FM smaller in scope so you don't need to make many more areas. That'd be better than giving up all the great work you've done up to this point.

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Link to comment
Share on other sites

After some advise i just change the lights that where doing the moonlight effect to noshadows and my fps come to normal.

 

But another time it seems that i choose something to big to work for the free time i have to work on this project, im realy think to give up.. :blush:

 

flakebridge201305272009.jpg

Those street moonlights are hungry, got to trow it it out too. Will try to simulate one with blueish ambient and shadow-shaded patches.

 

A little break helps to regroup. Or adding ambient sounds- takes no effort but gives lots of fun. Adding AI makes fm alive and is fast. Also switching to interiors or otherwise, switching to another part of the map.

Also a little progress is still progress. Small day to day brushwork will do its trick well!

Edited by someTaff

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Link to comment
Share on other sites

@ Capela: Your first FM is always going to be your hardest because your learning everything as you go along. I can tell you from personal experience that once you get that out of the way then mapping becomes a Hell of a lot easier and less time consuming. What used to take me a week to do when I started mapping, I can now do in one night.

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

Link to comment
Share on other sites

@Capela Don't give up! These shots have all been excellent, you are doing a good job. Maybe try to focus on the core idea and areas, and add extra content when that's already working?

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

@someTaff: Those shots look pretty good. Nevertheless I think you should add some frames or similar to the doorways, even if there are no doors. ;)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

@Moonbo, it's hosting issue maybe

@Obsttorte, will see to that closer to completion

@Pusanka, no loot yet but there will be

scr_0857.jpg

Edited by someTaff
  • Like 1

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Link to comment
Share on other sites

ERH+: Streets are a bit rough, but the rest is really impressive - with a lot of multi-level structures! How did you do the waterfall?

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 0 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...