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So, what are you working on right now?


Springheel

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The mood is A+ as it is!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Even with a filter it's still looking fantastic Spooks!

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Oh, I'm pretty sure they'll get good use :)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Looks great, though something about the wood stands out. The wood looks a lot rougher and more low-res than the leather part?

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Looks great, though something about the wood stands out. The wood looks a lot rougher and more low-res than the leather part?

 

I did adjust the woodgrain once already, as some of it was breaking definition of the underlying baked normal. It's had to do with woodgrain normals specifically so I may just try cutting that and only relying on the diffuse and seeing how that looks.

Modeler galore & co-authors literally everything

 

 

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Cool! Has a very blue TDS vibe.

That will be the blue fog light a few of us have been using, but can only get away with using it on maps with low tris scenes.

 

And on the subject of lights, if I bind a light to a nodraw FS brush and set the brush to remove on low LOD setting will that remove the light?

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Probably not. Can't you remove the light directly?

http://wiki.thedarkmod.com/index.php?title=LOD_Bias

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Interesting, thank you. I initially did the screenshot command with a 32:9 ratio but even messing with r_fovRatio it proved to be way too distorted at the edges. The limitations of 3-point perspective and all. I was quite tired so I sorta rushed it, I'll be sure to get some better promo images for when that section is complete.

My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM!

 

 

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I can't get over how cool that filter is Spooks. I'd be half tempted to play a game with that if it could be passed as a post process screen effect. Can I ask what method you use to edit that with or is it top secret Spook level stuff?

Modeler galore & co-authors literally everything

 

 

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I think that filter works the way it does by idealization:

By removing details, blurring them out, the human mind has to "fill the gaps" - and it does so in a way to idealize what it "sees", that is, provides an over-realistic mind-internal representation of reality.

 

It seems this principle works in many areas, for example:

1. Beauty

Female faces from afar (less details visible) look nicer than from close by (pores, imperfections visible).

Makeup serves the same purpose: By removing details (imperfect skin) it shows a smoothed-out superficiality, an ideal.

Female nylon stocking works the same: Imperfections of the leg's surface are hidden and replaced with a perfect, smoothed-out illusion.

(Sidenote: In after WW2-Germany silk/Nylon stockings were extremely scarce, as the silk/Nylon was needed for the War effort (parachutes); they were much more available in the US (Nylon was invented + produced there), and because such stockings increase female sexual desirability for males to such a high degree (increases female power and options), many German women prostituted themselves for those stockings with US soldiers; the exchange rate was roughly the weight of the stockings in actual gold (there was, for some time, a black market in this trade), and some women even traded whole houses/properties for a shoe-box full of Nylon stockings).

 

2. Porn and Prostitution

The red light ("red light district") makes imperfections on female skin (which are often bluish in color, for example small bluish veins) much less visible (no blue light --> blue things become "invisible"), creating the illusion of perfect skin, therefore driving this business.

 

3. Art/Paintings

Compared to a detailed, high-resolution photography, brush-drawn art has a much lower resolution of the image, much less details are visible.

The human mind seems to replace the missing details with an internal model that is idealized, therefore giving the impression that a painting is "beautiful", "more" or more perfect than reality.

 

I noticed this effect in some early video games, for example in early games with a resolution of only 320x240 pixels, which, despite their "blockiness", their low resolution, often provided an aesthetically pleasing experience - because our mind "fills the gaps", idealize what we see with our imagination/fantasy.

 

4410-the-legend-of-kyrandia-dos-screensh

 

scummvm01810.png

 

 

When our minds lack information, we seem to automatically try to see what we want to see to some degree, and that is, inherently, what we find most pleasing.

Spook's screenshots without the detail-removing filter applied would be a more realistic picture, but also one with inevitably more imperfections, therefore reducing aesthetic pleasantness.

Edited by Outlooker

"Good people do not need laws to tell them to act responsibly while bad people will find a way around the laws." - Plato

"When outmatched... cheat."— Batman

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