Springheel Posted January 31, 2012 Author Report Share Posted January 31, 2012 Who said cobblestones aren't meant for use on buildings? Cobblestones just mean irregular, unshaped stones. Bricks are cut and basically rectangular. That's the only real difference. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Johannes Burock Posted January 31, 2012 Report Share Posted January 31, 2012 Here a picture of the current WIP (this "room" is nearly finished): 1 Quote Link to comment Share on other sites More sharing options...
grayman Posted January 31, 2012 Report Share Posted January 31, 2012 Nice. Creepy. Nice 'n' creepy. Quote Link to comment Share on other sites More sharing options...
Sotha Posted January 31, 2012 Report Share Posted January 31, 2012 It somehow reminds me of the character creation dungeon in obvlivion. And that was definately created with some kind of 3d modeling software. It is truly remarkable how you are able to get similar level of detail with DR. Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Bikerdude Posted January 31, 2012 Report Share Posted January 31, 2012 I think Johannes is gonna be the patchmaster of TDM...!!! Bloody gorgeous as useal Johannes. Quote Link to comment Share on other sites More sharing options...
PPoe Posted January 31, 2012 Report Share Posted January 31, 2012 Johannes, you trully are my insiration. .Once I would like to have as much skills as you.. Its not as hard to create a good looking patches, but its wery hard to texture them as awesome as Johannes can. At least for me.. Quote He was sneeking silently in the night, moonlight was his enemy.(Im not a native speaker, sorry for all miscleanous caused by my english..) Link to comment Share on other sites More sharing options...
Shadowhide Posted February 1, 2012 Report Share Posted February 1, 2012 Its not as hard to create a good looking patches, but its wery hard to texture them as awesome as Johannes can. At least for me..its complete nonsensevery easy to texture patch/brush,hard to make it Quote Proceed with caution! Link to comment Share on other sites More sharing options...
Johannes Burock Posted February 1, 2012 Report Share Posted February 1, 2012 Thank you all for the (positiv) response. @ PPoe and Shadowhide:I think its hard to create patches in this way that you can texture them in a good way...there are some tricks...for a simple arch, no problem. But more complex geometry is the problem Quote Link to comment Share on other sites More sharing options...
Melan Posted February 1, 2012 Report Share Posted February 1, 2012 Johannes: how far along do you estimate your level to be in development? That is -- when can we expect to see it? Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Johannes Burock Posted February 1, 2012 Report Share Posted February 1, 2012 Johannes: how far along do you estimate your level to be in development? That is -- when can we expect to see it? Mh, the geometry is relative well advanced....but there is much work to do around the map ...i prefer quality than imperfect work, so please give me the time i (/we) need. Quote Link to comment Share on other sites More sharing options...
Baddcog Posted February 2, 2012 Report Share Posted February 2, 2012 Working on taking a screenshot without locking up, lol. So I'll just leave these editor shots. Have been wanting to do a canal/city mission for a long time. So this one is based around that. Will just be a simple heist mission.Long way to go, seems like a couple hours pass and I don't feel I've gotten anywhere... 2 Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
demagogue Posted February 2, 2012 Report Share Posted February 2, 2012 We haven't seen enough canals in missions. Great! Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
Bikerdude Posted February 2, 2012 Report Share Posted February 2, 2012 And that one looks easy to VP. Quote Link to comment Share on other sites More sharing options...
Springheel Posted February 2, 2012 Author Report Share Posted February 2, 2012 Very nice. Love the (patch?) sack draped over the edge. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Baddcog Posted February 2, 2012 Report Share Posted February 2, 2012 Thanks. Yeah, I got the VP's planned out, though I've been lazy and it's all in one huge box atm. Nope, that's the bent sack object, just upside down Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
RPGista Posted February 2, 2012 Report Share Posted February 2, 2012 I like it very much, particularly the nice amount of details, the non-orthogonal buildings, and the canal idea, of course. Only thing i would suggest, based on a place like Venice, is to have sections where the buildings walls are the actual canal (no sidewalk buffer between constructions and the river), which can create great variety of situations like small pprts around a corner, bridges crossing the river on several heights, areas so narrow the opposite facades almost touch, etc. Quote Link to comment Share on other sites More sharing options...
Baddcog Posted February 2, 2012 Report Share Posted February 2, 2012 Thanks. That stuff is definitely planned. I'd like this to be about 1/3 of the canal. Where it goes into the tunnel I'll have a bit of canal, probably a locked gate at the far end. On the other end it goes through a double arch and on that side I was going to have one side be wall/buildings, the other side I wanted some teirs/steps, so all the streets buildings will be higher up and tall bridge or two, maybe more business'. And past there it'll get slummy (start area, boat ride?). The street by the tunnel will wrap up around a hill, and that'll be a city gate ritzy part of town where the heist will be. Hopefully I can work in a lot more a of a thieves highway area there with a brightly lit guarded street below. I'd like to work in a few different routes too but that all depends on how far I feel like going. Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
pusianka Posted February 2, 2012 Report Share Posted February 2, 2012 Someone here once said "The more the better", and so: Quote Link to comment Share on other sites More sharing options...
Glyph Seeker Posted February 2, 2012 Report Share Posted February 2, 2012 I freaking love canals! I've lived by the Thames my whole life so I'm generally interested in canals and riverways as methods as commerce overall. In my mind a city like Bridgeport would have quite a few waterways as well as buried rivers and things like London so this is a welcome looking level! =-) Quote "No proposition Euclid wrote,No formulae the text-books know,Will turn the bullet from your coat,Or ward the tulwar's downward blowStrike hard who cares—shoot straight who can—The odds are on the cheaper man." From 'Arithmetic on the Frontier' by Rudyard Kipling Link to comment Share on other sites More sharing options...
Bikerdude Posted February 2, 2012 Report Share Posted February 2, 2012 Nice texture Pusi, but its way too clean and regular. Quote Link to comment Share on other sites More sharing options...
SiyahParsomen Posted February 3, 2012 Report Share Posted February 3, 2012 Nice texture Pusi, but its way too clean and regular. yes. It looks modern. Just keep it up! Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted February 3, 2012 Report Share Posted February 3, 2012 yes. It looks modern. Just keep it up!The thing is clean textures don't do so well in TDM, its more a case of the dirtier the better. Quote Link to comment Share on other sites More sharing options...
pusianka Posted February 3, 2012 Report Share Posted February 3, 2012 FINE, Fine, fine...: Quote Link to comment Share on other sites More sharing options...
grayman Posted February 3, 2012 Report Share Posted February 3, 2012 Are those shadows in the diffuse texture? Or is this a screenshot in game? Quote Link to comment Share on other sites More sharing options...
pusianka Posted February 3, 2012 Report Share Posted February 3, 2012 OH COME ON THEY ARE SO SMALL!...................................................................................................... Diffuse... Quote Link to comment Share on other sites More sharing options...
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