Jump to content
The Dark Mod Forums

So, what are you working on right now?


Springheel
 Share

Recommended Posts

Who said cobblestones aren't meant for use on buildings? Cobblestones just mean irregular, unshaped stones. Bricks are cut and basically rectangular. That's the only real difference.

Link to comment
Share on other sites

It somehow reminds me of the character creation dungeon in obvlivion. And that was definately created with some kind of 3d modeling software. It is truly remarkable how you are able to get similar level of detail with DR.

Clipper

-The mapper's best friend.

Link to comment
Share on other sites

Johannes, you trully are my insiration. .Once I would like to have as much skills as you..

 

Its not as hard to create a good looking patches, but its wery hard to texture them as awesome as Johannes can. At least for me..

He was sneeking silently in the night, moonlight was his enemy.

(Im not a native speaker, sorry for all miscleanous caused by my english..)

Link to comment
Share on other sites

Johannes: how far along do you estimate your level to be in development? That is -- when can we expect to see it? :)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

Johannes: how far along do you estimate your level to be in development? That is -- when can we expect to see it? :)

 

Mh, the geometry is relative well advanced....but there is much work to do around the map :ph34r: ...i prefer quality than imperfect work, so please give me the time i (/we) need.

Link to comment
Share on other sites

Working on taking a screenshot without locking up, lol.

 

So I'll just leave these editor shots. Have been wanting to do a canal/city mission for a long time. So this one is based around that. Will just be a simple heist mission.Long way to go, seems like a couple hours pass and I don't feel I've gotten anywhere...

post-1981-0-14352900-1328160336_thumb.jpg

post-1981-0-04736200-1328160340_thumb.jpg

post-1981-0-09653100-1328160342_thumb.jpg

  • Like 2

Dark is the sway that mows like a harvest

Link to comment
Share on other sites

I like it very much, particularly the nice amount of details, the non-orthogonal buildings, and the canal idea, of course. Only thing i would suggest, based on a place like Venice, is to have sections where the buildings walls are the actual canal (no sidewalk buffer between constructions and the river), which can create great variety of situations like small pprts around a corner, bridges crossing the river on several heights, areas so narrow the opposite facades almost touch, etc.

Link to comment
Share on other sites

Thanks. That stuff is definitely planned. I'd like this to be about 1/3 of the canal. Where it goes into the tunnel I'll have a bit of canal, probably a locked gate at the far end. On the other end it goes through a double arch and on that side I was going to have one side be wall/buildings, the other side I wanted some teirs/steps, so all the streets buildings will be higher up and tall bridge or two, maybe more business'. And past there it'll get slummy (start area, boat ride?).

 

The street by the tunnel will wrap up around a hill, and that'll be a city gate ritzy part of town where the heist will be. Hopefully I can work in a lot more a of a thieves highway area there with a brightly lit guarded street below. I'd like to work in a few different routes too but that all depends on how far I feel like going.

Dark is the sway that mows like a harvest

Link to comment
Share on other sites

I freaking love canals!

 

I've lived by the Thames my whole life so I'm generally interested in canals and riverways as methods as commerce overall. In my mind a city like Bridgeport would have quite a few waterways as well as buried rivers and things like London so this is a welcome looking level! =-)

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • peter_spy

      Perhaps an unpopular opinion: TDM team might benefit from someone with actual QA experience; someone with naturally and professionally developed curiosity, who is interested in how and why things work, how they break At least to me it's kind of mind-boggling how untested some rather important features are (first the absence alert feature for items, now the rope +body carry behavior).
      · 4 replies
    • nbohr1more

      The Dark Mod is hosting an Ask Me Anything thread on the PC Gaming reddit forum:  https://www.reddit.com/r/pcgaming/comments/10nfcwj/hello_we_are_the_international_development_team/
      Feel free to join the discussion there
      · 2 replies
    • stgatilov

      Bumped into an interesting piece of wisdom called Hyrum's Law:
      With a sufficient number of users of an API, it does not matter what you promise in the contract: all observable behaviors of your system will be depended on by somebody.
      · 5 replies
    • The Black Arrow

      I love playing The Dark Mod when it's cold in my place. Bonus points when it's a bit (or even very) dark and it's raining, too.
      · 2 replies
    • The Black Arrow

      I've been having stutters in Vulkan, apparently it's Nvidia Drivers' fault, so I reverted to 512 according to this: https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/505679/regular-microstutter-in-vulkan-applications-after-/?topicPage=40

      And no, that did NOT fix it. What's going on? My GPU is an RTX 2070, by the way.
      · 4 replies
×
×
  • Create New...