SiyahParsomen Posted May 8, 2012 Report Share Posted May 8, 2012 (edited) here are those 3 images with tweaked gamma, the last one is my favourite! sweet! Edited May 8, 2012 by SiyahParsomen Quote Link to comment Share on other sites More sharing options...
Melan Posted May 8, 2012 Report Share Posted May 8, 2012 I'm liking that last shot as well. Nice use of colours with simple architecture. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Springheel Posted May 8, 2012 Author Report Share Posted May 8, 2012 That last shot especially, with the orange/blue warm/cool contrasts, looks fantastic. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
pusianka Posted May 8, 2012 Report Share Posted May 8, 2012 (edited) not sure if its the gamma bump, but I'm getting a TDS vibe from those shots. I HAD THE SAME FEELING! We are bros from now on... Edited May 8, 2012 by pusianka Quote Link to comment Share on other sites More sharing options...
DeTeEff Posted May 11, 2012 Report Share Posted May 11, 2012 VIP from Not An Ordinary Guest... 2 Quote Link to comment Share on other sites More sharing options...
demagogue Posted May 12, 2012 Report Share Posted May 12, 2012 Nice. Wishing we could really dirt up our streets though. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
DeTeEff Posted May 12, 2012 Report Share Posted May 12, 2012 I will try and make a custom grime shader and layer over the street, but it's a bumpy one and bumpy streets generates lots of tris...grime means double of that... Quote Link to comment Share on other sites More sharing options...
demagogue Posted May 12, 2012 Report Share Posted May 12, 2012 I realize that. (I remembering overlaying the dirt patch on my roads.) Weren't we going to experiment with something like just embedding the grime into the original texture and using it as a custom texture, or something like that? Anyway, not even a showstopper, just the only thing I had to really comment on. Well I've been trying to think of other ways to make good looking streets. Having rough gutters going along the edges, between the road and sidewalk is another thing maybe. The buildings all look great and are laid out well. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
Bikerdude Posted May 12, 2012 Report Share Posted May 12, 2012 Looking good there Medic! Quote Link to comment Share on other sites More sharing options...
RPGista Posted May 12, 2012 Report Share Posted May 12, 2012 (edited) Indeed, I really like the creativity invested on the building forms. Texturing streets (in my little eperience) is always a problem, specially when you have wide streets like that (with a lot of surface to cover) - maybe you could try a grittier cobblestone texture? I tell you, if we had CoD's Radiant painting/blending of textures and decals, all the problems of creating richly textured surfaces as a mapper would be over. Edited May 12, 2012 by RPGista Quote Link to comment Share on other sites More sharing options...
SiyahParsomen Posted May 12, 2012 Report Share Posted May 12, 2012 From time to time, COD Radiant comes out of nowhere and drolls my saliva everytime... Quote Link to comment Share on other sites More sharing options...
Baddcog Posted May 12, 2012 Report Share Posted May 12, 2012 Hammers got the same feature, would be awesome to just paint grime in blends in editor instead of making a model to vert blend. Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
RPGista Posted May 12, 2012 Report Share Posted May 12, 2012 (edited) That splittable, mergeable, growable triangulated patch also would be really cool... DR's nurbs patch is nice for certain geometries, but this one is so much more versatile and controllable it seems, you would feel tempted to create the whole map with them (specially because they have soft move, to control all those vertices organically). Edited May 12, 2012 by RPGista Quote Link to comment Share on other sites More sharing options...
Tels Posted May 12, 2012 Report Share Posted May 12, 2012 Oh, yes, this would be really nice to have. Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to comment Share on other sites More sharing options...
Sotha Posted May 12, 2012 Report Share Posted May 12, 2012 I especially drooled at the arbitrary alpha blend that was just thrown on the road/dirt interface. Magic! Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 12, 2012 Report Share Posted May 12, 2012 Wouldn't this also require game engine support? I'm sure their alpha blending technique is also applied in the engine which our Doom 3 lacks. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Tels Posted May 12, 2012 Report Share Posted May 12, 2012 It might be addable. The "vegetation fading" also needs engine support (the engine only supports 50% fixed opacity), so this might get fixed at the same time. However, there are currently no people working on it, and we have waay to many other things (and almost noone working on it, either). Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to comment Share on other sites More sharing options...
nbohr1more Posted May 13, 2012 Report Share Posted May 13, 2012 Sikkpin recently showed that you could use Red, Blue, Green and Black in one large texture as "masks" thatspecify what sub-textures are doing. Looks like he just used Doom 3's native material blend system... http://www.doom3world.org/phpbb2/viewtopic.php?f=39&t=25344&st=0&sk=t&sd=a&start=300 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
rich_is_bored Posted May 13, 2012 Report Share Posted May 13, 2012 That looks like vertex blending to me. The only reason you can't do it in TDM is because the vertexes for patches/brushes don't have a color property. Quote ModWiki Link to comment Share on other sites More sharing options...
Popular Post Melan Posted May 28, 2012 Popular Post Report Share Posted May 28, 2012 Here is one of the prefabs I have made over the weekend. I call it... Megafurnace!!! (the three exclamation marks are part of the name). You can also make out part of a small gothic tower to the left if you look hard enough. For the time being, these are going into missions I am making, but they'll be released sooner or later - the simpler ones probably sooner. 5 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
grayman Posted May 28, 2012 Report Share Posted May 28, 2012 Nice! Looks like Megafurnace!!! is going to need some Megawood!!! Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted May 28, 2012 Report Share Posted May 28, 2012 Looks gorgeous Melan. You are aware that cardinality rules require that you use all double exclamation names beforeswitching to triple exclamation, right? Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 28, 2012 Report Share Posted May 28, 2012 Those normal maps are very nice, are they TDM assets or did you create them for the model? Nice. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
simplen00b Posted May 28, 2012 Report Share Posted May 28, 2012 Looks amazing! Judging by the building on the left, it's at least one storey high, right? Quote Link to comment Share on other sites More sharing options...
Melan Posted May 29, 2012 Report Share Posted May 29, 2012 AluminumHaste: Some are older TDM stock, some come from Yan's converted test map, and some are my own. I think most of them are in the mod by now, but I'm not entirely sure, and can't check from work. simplen00b: Maybe a bit less. An AI could just turn the valve on the left door comfortably. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
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