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Posted

Mysterious!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted (edited)

For 'dirtying up' roads; how about a seed for puddles & weeds & mud?

 

Something like alpha masks for the relevant textures where puddles (edges of the road, with low probability), or another for weeds (cobble edges, moss or single small weeds, adjustable probability - since more rustic roads will have more weeds than city roads).

 

Of course, i'm armchair generaling here.

Edited by i30817
Posted

post-8474-0-32397000-1338737674_thumb.jpg

 

So I was able to put that cave model I did into the game, using the most simple method possible. Looks pretty bad, but it is nice walking inside your own model. ;)

 

Stumpy - nice scene, but needs some good dirt scattered around, everything but the models look very clean and crisp!

 

i30817 - Maybe it could work, but in my experience, and considering weeds, mud and water tend to be at specific areas of street geometry in real life, it is necessary to just go in there and place them all by hand, one by one...

Posted

Ah- that looks pretty good :)

 

I'd be interesting at looking at what is happening with the model. Since my exporter does not export vertex normals, it seems like the engine's generated ones seem to be incorrect (caves are an interesting case for this). Any chance you can package up the map+model so that I can have a look around? :)

 

Looks pretty interesting, nicer than patch caves tho!

Posted

Hmmm, I don't recall that shield-shaped sign. Is it new?

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted (edited)

I'm updating one of my previously released mission's and here are the wip shots, enjoy :-)

 

How did you do those dust particles in the pub in the last shot?

 

It's a particle effect, Fieldmedic!!!

Edited by Fieldmedic
Posted

That warms my heart. Nice work.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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