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Posted

Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!

 

:smile:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

Please, don't mention his name a third time. :)

 

is this like Beetlejuice where he appears if you say his name three times?

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

Posted

You'll not be laughing anymore when he materializes and haunts you.

Now, to bring the thread back on topic, you should post a nice screenshot. (of a mission! ;) )

 

And good work on the generator, Bikerdude. Looking forward to see it in game.

Posted (edited)

I like that courtyard and the textures used on the walls - being a perfectionist, I would look into adding some details to the arches and columns, you can easily find ideas for those construction elements on the net, but your the one who knows how much time to invest in each map section. I noticed the arches' top surface is not aligned with the texture around it, there was a trick for that, I think you need to select a face with the same orientation as the patch your trying to texture, copy the face's texture, and paste it on the patch (either the "natural" option or just normal, cant remember which), that should solve it. They must have the same orientation though.

Edited by RPGista
Posted

I like that courtyard and the textures used on the walls - being a perfectionist, I would look into adding some details to the arches and columns, you can easily find ideas for those construction elements on the net, but your the one who knows how much time to invest in each map section. I noticed the arches' top surface is not aligned with the texture around it, there was a trick for that, I think you need to select a face with the same orientation as the patch your trying to texture, copy the face's texture, and paste it on the patch (either the "natural" option or just normal, cant remember which), that should solve it. They must have the same orientation though.

 

You notice..yep im having troubles with patchs, they dont fit at all right now, this is an old map im just textured again but patchs dont work, thanks for your tips.

Posted

Middle-mouse-click on one of the brush faces with the right texture on it, than ctrl+middle-mouse-click on the patch.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

Damn your patchs are work properly -_- i like special the last shot. The firts shot, at right seems a little strange. And i dint proof anything, a good shot dont make a good mission.

Posted

What is it that makes the last shot look good?

 

From a photo perspective the last shot isn't that great. From a damn that door arch is cool perspective it's pretty awesome.

Dark is the sway that mows like a harvest

Posted (edited)

First screenshot is also superb, but it still doesn't make me forget, that Capela did a tremendously good work with actually nothing special... which gets my applause! Good job to both of you!

 

edit: TO THREE OF YOU!

Edited by pusianka
Posted

Good job all-around, people!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

There seems to be many nice-looking mission under works... Maybe this year will turn out to be very fruitful in terms of released FMs?

Clipper

-The mapper's best friend.

Posted

Let's hope so. :smile:

 

@Baddcog: Very nice shots, indeed. Actually I think the second shot looks a bit empty, but that's may due to it's wip. Good luck.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

thanks, yeah the street/canal will extend to the left past the guard, just trying to get the current area pretty well and finished before I move on (I always get to spread out and waste time jumping back and forth between areas. Hopefully a little more focus this time will help me finish and release :) )

Dark is the sway that mows like a harvest

Posted

Man, Bikerdude, can I hire you as my interiour designer? :wub:

  • Like 1

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted
Man, Bikerdude, can I hire you as my interiour designer?

hehe, the irony of that statement is that if I ever win the lottery I will build my dream house in DR and then tell the architect that's what I want him to build :-)

bhm_banner.jpg

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