Bikerdude Posted April 25, 2013 Report Share Posted April 25, 2013 that first shot looks like something out of Tibet somehow..very good! Quote Link to comment Share on other sites More sharing options...
Obsttorte Posted April 26, 2013 Report Share Posted April 26, 2013 Tibet? Well, as long as you like it. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Obsttorte Posted April 27, 2013 Report Share Posted April 27, 2013 Progress is slower then I thought. Guess I'll need one or two days longer then expected. Anyways. Progress is progress Hope you like it. 4 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Bikerdude Posted April 27, 2013 Report Share Posted April 27, 2013 Very nice shots there Obs, the texture scale on the beams in the last shot is tad too small though. Quote Link to comment Share on other sites More sharing options...
Popular Post grayman Posted April 28, 2013 Popular Post Report Share Posted April 28, 2013 A couple shots of today's work for Home Again. Sliptip's textures at work in this area. 12 Quote Link to comment Share on other sites More sharing options...
Popular Post grayman Posted April 28, 2013 Popular Post Report Share Posted April 28, 2013 11 Quote Link to comment Share on other sites More sharing options...
Springheel Posted April 28, 2013 Author Report Share Posted April 28, 2013 Wow. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Obsttorte Posted April 28, 2013 Report Share Posted April 28, 2013 Looks awesome. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Bikerdude Posted April 28, 2013 Report Share Posted April 28, 2013 Nice to see those textures in action! stunning work as always Gman. Only critique I have is the use of the corner parts of the arch textures, have you tried it without..? Quote Link to comment Share on other sites More sharing options...
grayman Posted April 28, 2013 Report Share Posted April 28, 2013 Nice to see those textures in action! stunning work as always Gman. Only critique I have is the use of the corner parts of the arch textures, have you tried it without..? I debated whether to include them or not. Maybe they'll come out during beta, we'll see. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted April 28, 2013 Report Share Posted April 28, 2013 I debated whether to include them or not. Maybe they'll come out during beta, we'll see.Have a look at the way Sliptip has used them, I think you either need custom decals or customer versions of the wall textures with the decal textures etc. Quote Link to comment Share on other sites More sharing options...
Diego Posted April 28, 2013 Report Share Posted April 28, 2013 (edited) Holy heaping helpings of Herodotus on base with Marshall stacks and a wah-wah pedal! (source) grayman: very beautiful! great use of textures and light. Obs: Love the architecture and those vitrals stained glasses are promising awesome (and very tricky) lighting! Edited April 28, 2013 by Diego Quote Link to comment Share on other sites More sharing options...
Obsttorte Posted April 28, 2013 Report Share Posted April 28, 2013 What is a vitral? I didn't found that word on dict.cc. Anyways, thanks a lot. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Diego Posted April 28, 2013 Report Share Posted April 28, 2013 lol I forgot "vitral" isn't an english word, sorry. I mean "stained glass" Quote Link to comment Share on other sites More sharing options...
SeriousToni Posted April 28, 2013 Report Share Posted April 28, 2013 Nice to see those textures in action! stunning work as always Gman.Only critique I have is the use of the corner parts of the arch textures, have you tried it without..?I debated whether to include them or not. Maybe they'll come out during beta, we'll see.I love it when professionals speak Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
Melan Posted April 29, 2013 Report Share Posted April 29, 2013 A couple shots of today's work for Home Again. Sliptip's textures at work in this area.It is very nice, but did you intend it to be lit so well? There are hardly any shadows around. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Obsttorte Posted April 29, 2013 Report Share Posted April 29, 2013 lol I forgot "vitral" isn't an english word, sorry. I mean "stained glass" Allright, thanks. And yes, I wanted to have some different lights then just moonlight, electric and flames. The lighting isn't so tricky as you may think. There are only three ambient light sources using two different colors. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Capela Posted April 30, 2013 Report Share Posted April 30, 2013 In fact "Vitral" is a what we say in Portuguese for "stained glass"..maybe this came from Latin...!!!! Quote Link to comment Share on other sites More sharing options...
Capela Posted April 30, 2013 Report Share Posted April 30, 2013 Here you guys are making this stuff in days, where it's taken me a couple of weeks just to figure out the little I had made isn't any good after-all Oh well, I never said I was a very good architect... let's just hope I can actually finish one at least. It is nice to see how you guys are going on yours. It can be a bit discouraging to be completely honest, but it does provide incentive. From my point of view you are trying to do this. And thats realy insane, you can get there, but why not try something like this..for start or this one Well i have some hundreds of this pics, alot of books of BD and some books of architecture that i buy when i begin to work on this mod, and in the end when i put some screenshot in here it seems a crap. So dont give up, just try to build a less complicated scenario. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted April 30, 2013 Report Share Posted April 30, 2013 From my point of view you are trying to do this.I could make that room in a weekend, how? because a lot of the wood work is repetitive so I would only have to make each part once and then clone etc. Quote Link to comment Share on other sites More sharing options...
Capela Posted April 30, 2013 Report Share Posted April 30, 2013 I could make that room in a weekend, how? because a lot of the wood work is repetitive so I would only have to make each part once and then clone etc. Good....i will wait....what weekend you think you can make it, in this weekend, next one or other weekend..because me, and @Arcady!!!!! realy like to see it how you done it Dont forget the stairs, and light Quote Link to comment Share on other sites More sharing options...
Capela Posted April 30, 2013 Report Share Posted April 30, 2013 (edited) I apologize to talk in name of @Arcady But a weekend.... Edited April 30, 2013 by Capela Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted April 30, 2013 Report Share Posted April 30, 2013 I apologize to talk in name of @Arcady But a weekend....Yeah, in the time between my last post and this I constructed the basic layout with the arches and the door. If you really want a demo of this picture I will see what i can do.. Quote Link to comment Share on other sites More sharing options...
Obsttorte Posted April 30, 2013 Report Share Posted April 30, 2013 and in the end when i put some screenshot in here it seems a crap.This is something I always think during maping. But what I do think either is, that I get better and better with the time. So the answer to the question "What makes me a good mapper?" is: "Go on and on and on and on ....!" Another note: If you look at some of the FM's you will see that a couple of them are optical not outraging, but held a lot of enjoyment anyways. It's not just about the look, it's a game, so gameplay is important either Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Springheel Posted April 30, 2013 Author Report Share Posted April 30, 2013 Oh well, I never said I was a very good architect... let's just hope I can actually finish one at least. It is nice to see how you guys are going on yours. It can be a bit discouraging to be completely honest, but it does provide incentive. Don't get discouraged. Great visuals do not necessarily make a good mission and vice versa. Some of my favourite maps have very simple visuals, but they're fun to play because of the story or the AI patrols. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
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