Moonbo Posted May 25, 2013 Report Share Posted May 25, 2013 (edited) Another thing you can do (outside of breaking up the brush, adding more visportals, etc) is to gain more control over the radius of the light and see if it's intersecting with another light. One of the downsides to the existing TDM torch entities is that you can't see the radius of the attached light in DR so there's no way to know for sure if you've got overlapping lights. What I normally end up doing is: 1) go into the torch entity and look for the spawnarg "def_attach". For a torch it will normally be set to "light_torchflame_small", so replace it with "-".2) Create a light_torchflame_small and bind it to the torch entity with the bind spawnarg, and then drag it so that the center of the light is where the torch would be. This effectively gets you the same torch, at the cost of an extra entity, but you now get to see exactly what the radius of your torch light is, and you can modify it accordingly so as to eliminate overlap. Edited May 25, 2013 by Moonbo Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com Link to comment Share on other sites More sharing options...
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