Kvorning Posted May 27, 2013 Report Share Posted May 27, 2013 @CapelaThat shot looks really good man, don't give up! You're doing better each time, and that means you'll edit better and faster each time you do a pass, over your map. Maybe focus on select things you're not satisfied with. Small details here and there, off the top of your mind, until it's at ease Quote FM: Lords & LegacyScreenshots/SpoilersScreenshots from beginning to near end of build (Spoilers) Link to comment Share on other sites More sharing options...
Obsttorte Posted May 27, 2013 Report Share Posted May 27, 2013 When working with sky portals I've discovered that the engine renders all caulc as sky portal IF there is at least one face with the Sky portal texture in the same leaf/location as you're currently in. And caulc surfaces doesn't generate tris as one may see with r_showtris 1.Therefore you don't need to paint the whole "ceiling" with skyportal, you just need a small caulc box in the air with one side sky portal, one box "here and there". Another thing is that caulk doesn't cut into func_statics. This way you can have the "skyline" much lower then the actual rooftops are. I've posted an example map for kvorning on page 179 or so that shows this. It's also described on the city visportalizing tutorial on the wiki. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
DeTeEff Posted May 27, 2013 Report Share Posted May 27, 2013 Yes, as soon as a small part of a func_static is seen, the whole thing is rendered. A good thing to know when designing rooflines as you said as the func_static is seen through the caulc Quote Link to comment Share on other sites More sharing options...
Moonbo Posted May 28, 2013 Report Share Posted May 28, 2013 Yeah don't give up Capella, it's looking really good :-). If you're really pressed for time, just make the FM smaller in scope so you don't need to make many more areas. That'd be better than giving up all the great work you've done up to this point. Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com Link to comment Share on other sites More sharing options...
someTaff Posted May 28, 2013 Report Share Posted May 28, 2013 (edited) After some advise i just change the lights that where doing the moonlight effect to noshadows and my fps come to normal. But another time it seems that i choose something to big to work for the free time i have to work on this project, im realy think to give up.. Those street moonlights are hungry, got to trow it it out too. Will try to simulate one with blueish ambient and shadow-shaded patches. A little break helps to regroup. Or adding ambient sounds- takes no effort but gives lots of fun. Adding AI makes fm alive and is fast. Also switching to interiors or otherwise, switching to another part of the map.Also a little progress is still progress. Small day to day brushwork will do its trick well! Edited May 28, 2013 by someTaff Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
Sir Taffsalot Posted May 28, 2013 Report Share Posted May 28, 2013 @ Capela: Your first FM is always going to be your hardest because your learning everything as you go along. I can tell you from personal experience that once you get that out of the way then mapping becomes a Hell of a lot easier and less time consuming. What used to take me a week to do when I started mapping, I can now do in one night. Quote "I believe that what doesn't kill you simply makes you... stranger" The Joker Link to comment Share on other sites More sharing options...
Melan Posted May 28, 2013 Report Share Posted May 28, 2013 @Capela Don't give up! These shots have all been excellent, you are doing a good job. Maybe try to focus on the core idea and areas, and add extra content when that's already working? Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Bikerdude Posted May 28, 2013 Report Share Posted May 28, 2013 @Capela, if you need some minor help and guidance, just drop me a pm with the map and I have a quick look over the map for you etc. Quote Link to comment Share on other sites More sharing options...
someTaff Posted May 28, 2013 Report Share Posted May 28, 2013 4 Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
Kvorning Posted May 28, 2013 Report Share Posted May 28, 2013 That looks like a room worth looting I love the open doorway with a curtain, but I may have a thing for curtains Quote FM: Lords & LegacyScreenshots/SpoilersScreenshots from beginning to near end of build (Spoilers) Link to comment Share on other sites More sharing options...
someTaff Posted May 30, 2013 Report Share Posted May 30, 2013 2 Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
Moonbo Posted May 31, 2013 Report Share Posted May 31, 2013 hey someTaff, for some reason I can't see your pics. Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com Link to comment Share on other sites More sharing options...
Obsttorte Posted May 31, 2013 Report Share Posted May 31, 2013 @someTaff: Those shots look pretty good. Nevertheless I think you should add some frames or similar to the doorways, even if there are no doors. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
pusianka Posted May 31, 2013 Report Share Posted May 31, 2013 loot me...loot me...loot me...loot me...loot me...loot me...loot me...loot me...loot me...loot me...loot me... 2 Quote Link to comment Share on other sites More sharing options...
someTaff Posted May 31, 2013 Report Share Posted May 31, 2013 (edited) @Moonbo, it's hosting issue maybe@Obsttorte, will see to that closer to completion@Pusanka, no loot yet but there will be Edited May 31, 2013 by someTaff 1 Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
Kvorning Posted June 1, 2013 Report Share Posted June 1, 2013 Is it possible that you're linking us the thumbnails, instead of the whole picture ? Quote FM: Lords & LegacyScreenshots/SpoilersScreenshots from beginning to near end of build (Spoilers) Link to comment Share on other sites More sharing options...
someTaff Posted June 1, 2013 Report Share Posted June 1, 2013 (edited) @Kvorning small pic delivers)! And its wip anyway Edited June 1, 2013 by someTaff 3 Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
Popular Post ERH+ Posted June 2, 2013 Popular Post Report Share Posted June 2, 2013 Redoing on TDM my TDS mission Abandoned Kingdom. I'm a bit tired of it for now, I will have less time in next months, so here are few more or less raw screenshots - there will be no significant progress in near time. There are TDS version screenshots just for comparison of similar structures on both engines.Builders: 5 Quote Link to comment Share on other sites More sharing options...
Popular Post ERH+ Posted June 2, 2013 Popular Post Report Share Posted June 2, 2013 (edited) Canals: Edited June 2, 2013 by ERH+ 7 Quote Link to comment Share on other sites More sharing options...
Popular Post ERH+ Posted June 2, 2013 Popular Post Report Share Posted June 2, 2013 Streets: 6 Quote Link to comment Share on other sites More sharing options...
Popular Post ERH+ Posted June 2, 2013 Popular Post Report Share Posted June 2, 2013 (edited) more Streets: Edited June 2, 2013 by ERH+ 6 Quote Link to comment Share on other sites More sharing options...
Popular Post ERH+ Posted June 2, 2013 Popular Post Report Share Posted June 2, 2013 Landslide: 8 Quote Link to comment Share on other sites More sharing options...
Popular Post ERH+ Posted June 2, 2013 Popular Post Report Share Posted June 2, 2013 Others: 5 Quote Link to comment Share on other sites More sharing options...
Sotha Posted June 2, 2013 Report Share Posted June 2, 2013 These shots look amazing! TDM players will be in for a treat in the near future: there are so many good looking missions in the works. Keep it up people! Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Melan Posted June 2, 2013 Report Share Posted June 2, 2013 ERH+: Streets are a bit rough, but the rest is really impressive - with a lot of multi-level structures! How did you do the waterfall? Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
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