Deadlove 260 Posted April 8, 2014 Report Share Posted April 8, 2014 *creeeeaaak* She just wants a kiss goodnight. That scene/script is GREAT! I love the horror stuff. Quote Plastik Musik - Andrew Nathan Kite, Ownerplastikmusik33@gmail.comhttp://www.facebook.com/plastikmusik /http://www.youtube.com/plastikmusikhttp://www.plastikmusik.bandcamp.com Link to post Share on other sites
Airship Ballet 881 Posted April 8, 2014 Report Share Posted April 8, 2014 Why thank you! Hopefully there's going to be a good balance of spooky and sneaky by the time it's done. Excessive scripting and player funneling does not a good game make, EM. 2 Quote Link to post Share on other sites
gnartsch 49 Posted April 8, 2014 Report Share Posted April 8, 2014 http://www.youtube.com/watch?v=P-Ab973_TEQ&feature=youtu.be I looove that mission already! 1 Quote Link to post Share on other sites
Airship Ballet 881 Posted April 8, 2014 Report Share Posted April 8, 2014 Oh, stop it you Quote Link to post Share on other sites
Melan 1810 Posted April 8, 2014 Report Share Posted April 8, 2014 Eeeep. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Moonbo 846 Posted April 9, 2014 Report Share Posted April 9, 2014 Wow Merry, where did you get those sound effects? Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com Link to post Share on other sites
Sotha 1909 Posted April 9, 2014 Report Share Posted April 9, 2014 That's a nice one AB! Just remember to fight the urge to show too much of the horror stuff in advance. It loses it's effect if everyone has seen them in YT videos beforehand. Also for sounds, be sure to check you have mono sounds. I think those were in stereo, and you lose the positioning of the sound. Being able to determine the direction where the sound comes is suprisingly important in horror genre. 1 Quote Clipper-The mapper's best friend. Link to post Share on other sites
Vae 60 Posted April 9, 2014 Report Share Posted April 9, 2014 I like it... Quote Link to post Share on other sites
Lux 206 Posted April 9, 2014 Report Share Posted April 9, 2014 Looks positively thrilling! Quote Link to post Share on other sites
Airship Ballet 881 Posted April 9, 2014 Report Share Posted April 9, 2014 (edited) Just remember to fight the urge to show too much of the horror stuff in advance.Don't worry, there's plenty more where this came from. It's not all just a spectator event either.Being able to determine the direction where the sound comes is suprisingly important in horror genre.It is, had no idea that affected the directional audio though. Fix'd.Wow Merry, where did you get those sound effects?Fairly heavily edited sounds from SCP Containment Breach, very indie and under creative commons licensing Edited April 9, 2014 by Airship Ballet Quote Link to post Share on other sites
Xarg 173 Posted April 9, 2014 Report Share Posted April 9, 2014 Just remember to fight the urge to show too much of the horror stuff in advance. It loses it's effect if everyone has seen them in YT videos beforehand. Not that I disagree with the sentiment, but I think it's dependent on how it flows/plays. For example, if you were to tell someone what you spent 4 hours doing in DayZ, or show them a recording, they'd be bored out of their minds.... make them live it, and have a towel and a teddy bear on hand. Provided AB can deliver more moments like that, even knowing they're coming won't insulate you from the effect. See: WP scene from SpecOps The Line. Quote Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks 8gb Kingston 1600mhz CL8 XMP RAM stock frequency Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080 Link to post Share on other sites
Popular Post Melan 1810 Posted April 13, 2014 Popular Post Report Share Posted April 13, 2014 In celebration of the 1500th brush, here is the first ever public screenshot of Penny Dreadful 2. It is still a way off, but the mission footprint and the basic boundaries are complete. 12 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Bikerdude 3742 Posted April 13, 2014 Report Share Posted April 13, 2014 Ah good man, I was wondering how you were getting on with this. You lot are in for a treat I can tell you, think of your favorite Skacky city mission and then put a Melan/Rttc flair on it and then you have this mission. This one make more use verticality than any other released TDM mission to date and borrowes inspiration from some of the campaign city mission's Melan and I have worked on. Top tip for this mission, be carefull when gawking around as its a long way down... Quote Link to post Share on other sites
Vae 60 Posted April 13, 2014 Report Share Posted April 13, 2014 I can't wait to experience it, Melan...I loved the first one... Quote Link to post Share on other sites
Rek 3 Posted April 14, 2014 Report Share Posted April 14, 2014 (edited) Looks good but the fps not so much Edited April 14, 2014 by Rek Quote Link to post Share on other sites
Melan 1810 Posted April 15, 2014 Report Share Posted April 15, 2014 On weaker machines, the mission will run like snails on molasses. That is the price of progress. (Not much optimisation has been done yet; many visportals are still to be placed, and so on. It will be better, although not radically better.) Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Sotha 1909 Posted April 15, 2014 Report Share Posted April 15, 2014 Looks good but the fps not so much The FPS counter reading in screenshots are meaningless. The number can be pretty much anything usually. Quote Clipper-The mapper's best friend. Link to post Share on other sites
Fieldmedic 153 Posted April 15, 2014 Report Share Posted April 15, 2014 Nice with a horror themed mission...Should be fun to make a mission so terrifying that people almost couldn't complete it Well, maybe after summer... Quote Link to post Share on other sites
Obsttorte 1556 Posted April 15, 2014 Report Share Posted April 15, 2014 The FPS counter reading in screenshots are meaningless. The number can be pretty much anything usually.+1. I've experienced this all the time I've been taking screenies. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Bikerdude 3742 Posted April 15, 2014 Report Share Posted April 15, 2014 On weaker machines, the mission will run like snails on molasses. That is the price of progress. Hmm, had a look at the new additions - dropped you a PM. Quote Link to post Share on other sites
Popular Post RailGun 13 Posted April 16, 2014 Popular Post Report Share Posted April 16, 2014 Hello everyone, it has been a long time since i've been on this forums but a month ago i went back to TDM and i was impressed how far it has gone since . I'm working on a small fm in my spare time, there is still a lot of work to do but its slowly getting finished, here's a little peak 10 Quote Link to post Share on other sites
Melan 1810 Posted April 16, 2014 Report Share Posted April 16, 2014 And an intriguing return it is! Welcome back! Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
nbohr1more 2239 Posted April 16, 2014 Report Share Posted April 16, 2014 ANOTHER RAILGUN MISSION!!!!!! !!! Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
Sotha 1909 Posted April 16, 2014 Report Share Posted April 16, 2014 Whoo! Trapped! is truly a classic, which I replay occasionally. I await your next contribution most eagerly! Quote Clipper-The mapper's best friend. Link to post Share on other sites
Bikerdude 3742 Posted April 16, 2014 Report Share Posted April 16, 2014 And an intriguing return it is! Welcome back!lol I was about to say the same thing. Quote Link to post Share on other sites
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