Melan 1807 Posted March 23, 2015 Report Share Posted March 23, 2015 Finally a properly dark mission. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Bikerdude 3740 Posted March 23, 2015 Report Share Posted March 23, 2015 I downed DarkRadiant to go worry about all the stuff on my calendar, but with deadlines and public speaking out of the way I'm back to putting the "dark" in The Dark Mod!LInks arent working for some of us. Quote Link to post Share on other sites
Popular Post VanishedOne 543 Posted March 24, 2015 Popular Post Report Share Posted March 24, 2015 10 Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
Melan 1807 Posted March 25, 2015 Report Share Posted March 25, 2015 Very distinctive! All the white marble in the second shot seems a tad aggressive, but maybe that't the effect you were shooting for. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
VanishedOne 543 Posted March 25, 2015 Report Share Posted March 25, 2015 Thanks. The public areas of the mansion are meant to be displays of wealth more than they're comfortable to live in, so there's a lot of showy marble around. In that particular room I was also trying a red/white theme, while thinking it was going to be a trickily bright room for a thief, and shiny surfaces would contribute to that impression.It was a lot more aggressive before I added the silver and changed from the default light texture. Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
Popular Post fllood 101 Posted March 28, 2015 Popular Post Report Share Posted March 28, 2015 Got back to DR and added a few rooms to my WIP ... 24 Quote "To rush is without doubt the most important enemy of joy" ~ Thieves Saying Link to post Share on other sites
Goldwell 2439 Posted March 28, 2015 Report Share Posted March 28, 2015 Wow that looks like it was lifted straight out of a AAA game very nice work man! 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
Popular Post Sotha 1908 Posted March 28, 2015 Popular Post Report Share Posted March 28, 2015 1) Had some time today2) Was not satisfied with sitting eating animations in the core tdm (basically cough animation with a apple: the AI rams the item into his throat!)3) Made a new sitting / eating anim. Should work for apples and cheeses and other small edibles, although only apple is aligned in the AI hand. (That means that other foods must be fine tuned so that it sits at the correct part of the hands.) (Don't mind the drinking sounds, there is a guy behind the player view drinking.) 11 Quote Clipper-The mapper's best friend. Link to post Share on other sites
Dunedain19 164 Posted March 28, 2015 Report Share Posted March 28, 2015 Fantastic work, Sotha. One missing animation that has bugged me is an eating one that has the AI use a knife and fork. Any chance you could attempt one in the future (provided you have the time and inclination)? Quote Link to post Share on other sites
Sotha 1908 Posted March 28, 2015 Report Share Posted March 28, 2015 Fantastic work, Sotha. One missing animation that has bugged me is an eating one that has the AI use a knife and fork. Any chance you could attempt one in the future (provided you have the time and inclination)? Thanks! Yeah, the thought of making a fine-dining eating anim actually crossed my mind. It might be possible to let this anim evolve into that direction.I am not sure if my skills are enough, though, as it is much more complicated and much finer gestures. But it is an interesting challenge, so I'll try it later. Quote Clipper-The mapper's best friend. Link to post Share on other sites
Popular Post Sotha 1908 Posted March 28, 2015 Popular Post Report Share Posted March 28, 2015 Oh well.. Few hours later.. Not completed yet, but a pretty damn good start. 13 Quote Clipper-The mapper's best friend. Link to post Share on other sites
Springheel 4630 Posted March 28, 2015 Author Report Share Posted March 28, 2015 Cool! If only we could get head animations working.... Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Dunedain19 164 Posted March 29, 2015 Report Share Posted March 29, 2015 Looking great, Sotha! Seeing as you're on a roll here, might I also suggest creating an animation that has the AI using just a spoon - i.e. for the soup/stew bowl model? I can just see some thugs slurping away their grub in a dark and moody inn. Quote Link to post Share on other sites
Sotha 1908 Posted March 29, 2015 Report Share Posted March 29, 2015 Looking great, Sotha! Seeing as you're on a roll here, might I also suggest creating an animation that has the AI using just a spoon - i.e. for the soup/stew bowl model? I can just see some thugs slurping away their grub in a dark and moody inn. Spoon feeding should be really easy to make using this anim as a base. The hand motions are much more simple there. Quote Clipper-The mapper's best friend. Link to post Share on other sites
Popular Post Sotha 1908 Posted March 29, 2015 Popular Post Report Share Posted March 29, 2015 Usually people eat and drink simultaneously. TDM core assets offer either drinking or eating. I expanded the fine dining concept with a goblet drinking anim. It works like this:*AI plays idle anim at 11s intervals.*When sitting, it can choose either eating or drinking animation.*If the mapper likes, the other standard sitting idle anims could be active (coughing, shifting and stuff). Bottle and utensils get spawned out of no where, so that the AI can resume eating if they are alerted, although usually good practice would be to get alerted AI to go on patrol somewhere. The problem is, now I feel like having a dinner party! 19 Quote Clipper-The mapper's best friend. Link to post Share on other sites
Noordung 45 Posted March 29, 2015 Report Share Posted March 29, 2015 Change name to TDM dinner party and put link to here. Not many games got so nice eating animation. Maybe we get new crowds of players when they will see this. Quote Link to post Share on other sites
Bikerdude 3740 Posted March 29, 2015 Report Share Posted March 29, 2015 @Sotha, very impressive mister. My only crits are - the Ai arent sitting close enough to the table, if you use a combination of path_corner and path_sit w/sit_rotate you can get then close enough so that the anims with the knife/fork is placed better.And is it possoble for place fixed goblets and cup where the Ai put them down, and make them disapear from the table when the Ai is using them..? as that makes for a better illusion. Quote Link to post Share on other sites
demagogue 1252 Posted March 29, 2015 Report Share Posted March 29, 2015 I'm sure he can iron out the kinks. As a wip it already looks great. - If it's occurring so often, it'd be good to throw in small variations in timing and direction then have the AI randomly choose between them. - I thought the drinking was fine just with the gulp. Not sure about the breath at the end. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
Gestas 69 Posted March 29, 2015 Report Share Posted March 29, 2015 All that cheese, hopefully they are drinking prune juice. Quote Link to post Share on other sites
Popular Post Moonbo 841 Posted April 1, 2015 Popular Post Report Share Posted April 1, 2015 (edited) Sometimes it's crazy how long it takes to make a scene in Dark Radiant. This one took most of my free time today, just wanted to show it off :-). Edited April 1, 2015 by Moonbo 11 Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com Link to post Share on other sites
Dunedain19 164 Posted April 2, 2015 Report Share Posted April 2, 2015 (edited) Tell me about it! I'm busy working on a spiral staircase that I think I have finally sorted out. Just need to put the finishing touches on it and test it in TDM. As promised earlier: I believe that it still needs some TLC, but please comment/praise/critique! Edited April 2, 2015 by Dunedain19 2 Quote Link to post Share on other sites
Popular Post Moonbo 841 Posted April 8, 2015 Popular Post Report Share Posted April 8, 2015 @Dunedain, That looks really good, I especially like the subtle lighting on the windows. Not really a crit, but because of the texture the central pillar looks very deformed (almost like a twisted piece of rock). Nothing wrong with that if that's what you're going for, but just wanted to point it out. I've been working on what's hopefully the last section of my WIP, and while there's probably a week more to go of pure mapping (and another month of scripting/writing/polish) the light at the end of the tunnel is brighter :-). Crits very welcome, especially as I'm worried it's too dark/has too many contrasting textures/lights. 11 Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com Link to post Share on other sites
nbohr1more 2094 Posted April 8, 2015 Report Share Posted April 8, 2015 Want want want want want! I like the dark look but I guess it's antithetical to challenging gameplay. Hard to judge without knowing the scenario. Will someone or something illuminated move through here to brighten things up? Will the patrols be crowded enough that the low light won't matter for the challenge level? Will this area be a respite before a more confrontational area? Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
RPGista 603 Posted April 8, 2015 Report Share Posted April 8, 2015 Moonbo - I really love the dark ambient scenes actually, theres a lot of volumetric work, all the spaces feel like a lot of work was put into making they have a strong 3d character to them, and you have a clear artistic vision of what you want, and I also like the more epic feel you get, like fantasy style, its a departure from a more usual ordinary world kind of architecture you get from most missions. Also, those lava streams and little pools are just so cool, they remind me of Hexen so much, little tear of nostalgia right here. Fantastic stuff. Flood - impressive environment man, I really like the way the textures work in harmony, the use of materials, the lighting which is subtle and full bodied. There are little details everywhere. Love the haze in there. Only little detail which would make it perfect for me - a warm glow coming from the fireplace, to balance the cool blue a bit and draw you in. Great work. Quote Link to post Share on other sites
Melan 1807 Posted April 8, 2015 Report Share Posted April 8, 2015 Moonbo: Can't wait to play it - keep doing the good work! nbohr1more: If we are going by Requiem, it was challenging enough. 1 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
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