Melan Posted November 6, 2015 Report Share Posted November 6, 2015 Nice! The third picture could use some more work (that wall is a tad unnatural), but the others are interesting. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Deadlove Posted November 6, 2015 Report Share Posted November 6, 2015 (edited) This is some pics from me playing around with Dark Radiant and TDM assets, there's no "story" to it, just playing around, but it could grow into something in time, who knows. Is WIP btw. https://drive.google.com/file/d/0B_xD8k_3dkNpWEZTM3hzc2dVMmM/view?usp=sharing https://drive.google.com/file/d/0B_xD8k_3dkNpM3pXdkwwalF5RTQ/view?usp=sharing https://drive.google.com/file/d/0B_xD8k_3dkNpNG9yU21DNEFIb0E/view?usp=sharing https://drive.google.com/file/d/0B_xD8k_3dkNpYm1VMk9QTWN0LU0/view?usp=sharing You are aware TDM already has a FM called "A House Of Locked Secrets" ? Or was it named that for another reason? Also, the screenshots look good! Edited November 6, 2015 by Deadlove 1 Quote Plastik Musik - Andrew Nathan Kite, Ownerplastikmusik33@gmail.comhttp://www.facebook.com/plastikmusik /http://www.youtube.com/plastikmusikhttp://www.plastikmusik.bandcamp.com Link to comment Share on other sites More sharing options...
Destined Posted November 6, 2015 Report Share Posted November 6, 2015 When you dmap your map and enter it via map "mapname.map" and take screenshots, the screenshot will be named after the last mission played. So I assume, he just has played "A House of Locked Secrets" last, before testing his map / taking the screenshots. 2 Quote Link to comment Share on other sites More sharing options...
VanishedOne Posted November 7, 2015 Report Share Posted November 7, 2015 I think it's based on what mission you have installed, since it doesn't seem to affect my screenshots when I don't have a currently installed mission. 2 Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to comment Share on other sites More sharing options...
Destined Posted November 7, 2015 Report Share Posted November 7, 2015 Yeah, that's what I meant. I don't bother uninstalling the missions, so I always get the current mission name when I take a screenshot... Quote Link to comment Share on other sites More sharing options...
Popular Post HMart Posted November 7, 2015 Popular Post Report Share Posted November 7, 2015 (edited) When you dmap your map and enter it via map "mapname.map" and take screenshots, the screenshot will be named after the last mission played. So I assume, he just has played "A House of Locked Secrets" last, before testing his map / taking the screenshots. Thanks guys, about the screen naming, destined is right i still don't know how to change the main menu so it is still showing my last played mission (and a very nice mission). BTW new WIP https://drive.google.com/file/d/0B_xD8k_3dkNpcUk4LUxVbTlVd1E/view?usp=sharing https://drive.google.com/file/d/0B_xD8k_3dkNpc2tHOXI5eU9SNTg/view?usp=sharing Edited November 7, 2015 by HMart 5 Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted November 7, 2015 Report Share Posted November 7, 2015 Love the panel work, and im sure Springheel would approve :-) my only crit is regarding the bannisters near the stairs - they seem a bit high (should be just above wasit heigh on the Ai. Quote Link to comment Share on other sites More sharing options...
HMart Posted November 8, 2015 Report Share Posted November 8, 2015 (edited) Thanks guys , Yes Bikerdude you are right, solved it already now is at the right size. Edited November 8, 2015 by HMart Quote Link to comment Share on other sites More sharing options...
Scampada Posted November 9, 2015 Report Share Posted November 9, 2015 A lift. 4 Quote Stop taffering there, criminal taffer! Link to comment Share on other sites More sharing options...
HMart Posted November 10, 2015 Report Share Posted November 10, 2015 Nice job Scampada small update on my level, worked on a moon rays effect for windows, looks better in motion tho. https://drive.google.com/file/d/0B_xD8k_3dkNpaTQzT1hiTV9CZ2c/view?usp=sharing 1 Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted November 10, 2015 Report Share Posted November 10, 2015 Hi Hmart Your gonna have to come up with different name for the mission as we cant have two mission with the same name. b. Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted November 10, 2015 Report Share Posted November 10, 2015 He just needs to uninstall HOLS before collecting screens Biker Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Destined Posted November 10, 2015 Report Share Posted November 10, 2015 Or rename the screenshots before uploading them... Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted November 10, 2015 Report Share Posted November 10, 2015 Ah ok, apologies. Quote Link to comment Share on other sites More sharing options...
HMart Posted November 11, 2015 Report Share Posted November 11, 2015 Sorry didn't knew that would cause so much confusion will uninstall it right away. And btw this is still not an official future TDM mission is me just passing time, but anything that i'm making will be released in a way or another to the community. 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Spooks Posted November 12, 2015 Popular Post Report Share Posted November 12, 2015 I've been on a DarkRadiant binge today and I'm coming down from the 20-something hour high. In the later part of the day I decided to experiment with cubemaps on textures and just generally try come up with good lookinpoint and ambient light, with satisfactory results:Just the crappiest test map, but the materials weren't too hard to hack together. There's obvious oddities though, like the sofa being huge in that second screenshot. I know environment maps aren't supposed to align like real reflections do but the envshot command giving crappy pictures just exacerbates the issue. I guess there really isn't a proper cubemapping pipeline, you gotta make a material definition for every single texture, on every single cubemap you'd want to use.I think it's definitely usable though, with some way blurrier and generic cubemaps (maybe even the default gen1) it gives a nice illusion of wood varnish, or a particularly wet surface. Now if you'll excuse me I'm off to crash to bed and sleep until next week. 9 Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! Link to comment Share on other sites More sharing options...
MirceaKitsune Posted November 12, 2015 Report Share Posted November 12, 2015 Love those glossy reflections! Wish more default materials had them... not enough shiny wood and stone Quote Link to comment Share on other sites More sharing options...
Anderson Posted November 12, 2015 Report Share Posted November 12, 2015 I've been on a DarkRadiant binge today and I'm coming down from the 20-something hour high. In the later part of the day I decided to experiment with cubemaps on textures and just generally try come up with good lookinpoint and ambient light, with satisfactory results: Just the crappiest test map, but the materials weren't too hard to hack together. There's obvious oddities though, like the sofa being huge in that second screenshot. I know environment maps aren't supposed to align like real reflections do but the envshot command giving crappy pictures just exacerbates the issue. I guess there really isn't a proper cubemapping pipeline, you gotta make a material definition for every single texture, on every single cubemap you'd want to use. I think it's definitely usable though, with some way blurrier and generic cubemaps (maybe even the default gen1) it gives a nice illusion of wood varnish, or a particularly wet surface. Now if you'll excuse me I'm off to crash to bed and sleep until next week. Yes, but it looks well most of all in the first picture.The others looks like the overdone gloss in early Source games. Don't get me wrong. VERY good job! Quote "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."... - 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe. Link to comment Share on other sites More sharing options...
nbohr1more Posted November 12, 2015 Report Share Posted November 12, 2015 You can use scale and translate to tune the reflection better but, yes, parallax corrected cubemaps would be ideal: https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Popular Post Capela Posted November 12, 2015 Popular Post Report Share Posted November 12, 2015 Hi there, this is a wip pic from my next zone of the city. I hope in the end of month to have alot more to show, but for now thats it. 14 Quote Link to comment Share on other sites More sharing options...
Capela Posted November 12, 2015 Report Share Posted November 12, 2015 Nice job Scampada small update on my level, worked on a moon rays effect for windows, looks better in motion tho. https://drive.google.com/file/d/0B_xD8k_3dkNpaTQzT1hiTV9CZ2c/view?usp=sharing that remembers me TDS Quote Link to comment Share on other sites More sharing options...
Capela Posted November 12, 2015 Report Share Posted November 12, 2015 Yes, but it looks well most of all in the first picture.The others looks like the overdone gloss in early Source games. Don't get me wrong. VERY good job! I like the lights of the first shot. Quote Link to comment Share on other sites More sharing options...
Popular Post Melan Posted November 15, 2015 Popular Post Report Share Posted November 15, 2015 Penny Dreadful 3: now at 5600 brushes, 2500 patches and 2200 entities, and growing steadily. The exteriors areas are mostly done, and my focus is on the interiors, but the map is still developing as I iterate in new areas the player can discover (invariably creating extra work for myself). 8 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Popular Post Capela Posted November 15, 2015 Popular Post Report Share Posted November 15, 2015 Just one more pic from what should be a Storage...WIP 11 Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted November 15, 2015 Report Share Posted November 15, 2015 @Melan, very atmospheric - that floor is a gonna be a devil to travers @Capela, can't see image. Quote Link to comment Share on other sites More sharing options...
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