stumpy 242 Posted August 30, 2018 Report Share Posted August 30, 2018 the desk, for modern desks it would be rubber or leather depends on price, leather ones would be more expensive, for antique desks it would be leather, it all depends if rubber sheets exist in tdm world. the rubber would come from rubber tree's, and the leather would come from animals. 1 Quote Link to post Share on other sites
Popular Post IZaRTaX 29 Posted August 31, 2018 Popular Post Report Share Posted August 31, 2018 Working on a building for a test 14 Quote Level Designer https://izartax.wixsite.com/zartax Link to post Share on other sites
Dragofer 1355 Posted August 31, 2018 Report Share Posted August 31, 2018 (edited) Working on a building for a testVery nice, that looks fun to go and clamber around on. Edited August 31, 2018 by Dragofer Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
Melan 1807 Posted August 31, 2018 Report Share Posted August 31, 2018 Ho! That's looking very cool! Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Obsttorte 1499 Posted August 31, 2018 Report Share Posted August 31, 2018 Nice start. I've also taken a (rough) look at your homepage. Some nice stuff their, too. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Popular Post Bikerdude 3740 Posted September 1, 2018 Popular Post Report Share Posted September 1, 2018 Verticality... 19 Quote Link to post Share on other sites
Ravenhook 66 Posted September 15, 2018 Report Share Posted September 15, 2018 My mission in progress is called Ding Dong Bell (Garretts Down The Well), it was originally a DromEd map and then restarted into NewDark but that exceeded it's limitations too, and so I am now remapping into Dark Mod. It was a four part mission and I reckon each part will take about 8 months to complete...I'll keep you posted as to how it's coming along. 4 Quote Link to post Share on other sites
JackFarmer 475 Posted September 18, 2018 Report Share Posted September 18, 2018 Hello Biker, Is this texture from stock or custom? I cannot find it, but maybe it looks differently in DR because of missing lights. 1 Quote Link to post Share on other sites
Bikerdude 3740 Posted September 18, 2018 Report Share Posted September 18, 2018 Is this texture from stock or custom?Its stock, and I think from the Sliptip pack I added to the mode a few years ago. 1 Quote Link to post Share on other sites
JackFarmer 475 Posted September 18, 2018 Report Share Posted September 18, 2018 (edited) Noted, I will check. Thanks a lot. Edited September 18, 2018 by JackFarmer Quote Link to post Share on other sites
Popular Post Ravenhook 66 Posted September 23, 2018 Popular Post Report Share Posted September 23, 2018 Three pics of my effort so far.. 9 Quote Link to post Share on other sites
Springheel 4630 Posted September 23, 2018 Author Report Share Posted September 23, 2018 One suggestion--try to avoid perfectly flat sections of wall. Look for things that can jut out, like awnings, shutters, wooden beams, bay windows, etc. It helps add visual interest to the scene, which is especially desirable when the wall is symmetrically balanced. 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Ravenhook 66 Posted September 23, 2018 Report Share Posted September 23, 2018 Yes I have a very tall and boring wall, I have put a large prefab building up against it and the roof of that building is just a fraction higher than the ground surface of the inn at the top of the long flight of steps...now all I have to do is put in some viz portals at the bottom of the steps to hinder the view up which is shuddering when you turn around at the bottom, I am learning the benefits of viz portals which you described in your excellent tutorial..still, this is my first attempt and I'm quite pleased that I have no leaks and any suggestions and criticisms are very welcome. 1 Quote Link to post Share on other sites
Popular Post Ravenhook 66 Posted September 24, 2018 Popular Post Report Share Posted September 24, 2018 Okay, is this better..and I have tinkered with the insides so that the player can walk into them from behind (I did turn the whole window and interior into a saved prefab). 5 Quote Link to post Share on other sites
Popular Post Ravenhook 66 Posted September 26, 2018 Popular Post Report Share Posted September 26, 2018 Better Pictures...I have created the mother of all fences..... 11 Quote Link to post Share on other sites
Popular Post Ravenhook 66 Posted September 26, 2018 Popular Post Report Share Posted September 26, 2018 And this one. 8 Quote Link to post Share on other sites
Melan 1807 Posted September 26, 2018 Report Share Posted September 26, 2018 Nice going! Those are, indeed, some good fences. (And the machinery is swell, too!) Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Bikerdude 3740 Posted September 26, 2018 Report Share Posted September 26, 2018 (edited) +1 on what Melan said, but also good cohesive use of models and resources to create a good playable atmosphere! Is that machine using custom textures..? Edited September 26, 2018 by Bikerdude Quote Link to post Share on other sites
Epifire 784 Posted September 27, 2018 Report Share Posted September 27, 2018 I can vouch for the last one. That is most definitely the Mk.3 steam engine with stock skins. 1 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
Ravenhook 66 Posted September 27, 2018 Report Share Posted September 27, 2018 (edited) I found that lovely steam engine in the models folder and just had to use it, (whoever made that model is a genius by the way) coupled it up to an oil tank (because I couldn't find a huge pile of logs or enogh of a pile of sacks to give the illusion of coal) and away it went...now how to fit it in game..ah, created a sump next to it with two water wheels and two giant pipe bends to add to the illusion of the engine pulling water up from the waterfall area below to power the waterwheels which in turn deliver both electricity and water to the town...now on with my storyline..phew. Edited September 27, 2018 by Ravenhook 1 Quote Link to post Share on other sites
Epifire 784 Posted September 27, 2018 Report Share Posted September 27, 2018 Oh and Raven, one thing I might add that could do your scene a lot of good for a small amount of work is some simple edging. Like the cobblestone to the iron bar fence for example. One strip of something appropriately textured just eases the transition. It's usually where one vastly different object (or material) converges with another. Something to ease that, especially in a really industrial scene I've found to do wonders. Looking great though, I look forward to seeing where this goes. Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
Ravenhook 66 Posted September 27, 2018 Report Share Posted September 27, 2018 I see, where there is a change of texture throw in a border..(like in my house here there is a skirting board that seperates the floor from the wall)Something like I did with the old wooden fence outside the pub. I think looking at it your right, I'll take another look at that after I finish sorting out some of the stuttering when I look in game at some of the areas, I have out in a lot of viz portals which has helped out a lot but it looks like I'll have to cut through half of a particular area with one dirty great big one. Two shots of the fence with the overhanging cobblestones. 2 Quote Link to post Share on other sites
Ravenhook 66 Posted September 27, 2018 Report Share Posted September 27, 2018 And two shots of the inside of the two upper bay windows on the front of the pub that I remodelled so that it could be used. 2 Quote Link to post Share on other sites
MirceaKitsune 250 Posted October 3, 2018 Report Share Posted October 3, 2018 More information and screenshots over here. 4 Quote Link to post Share on other sites
Bikerdude 3740 Posted October 3, 2018 Report Share Posted October 3, 2018 Comming along Nicely there fella. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.