Jedi_Wannabe 219 Posted October 10, 2019 Report Share Posted October 10, 2019 @JackFarmer, thanks! I have devised a way my thief acquires the hand drawn map you saw, I think you’ll like the subtle nod and shout-out I’ve worked into the story. The exteriors are pretty much done, next I’m finishing the interior rooms, then decorate, then place AI and everything else. So maybe by year’s end it’ll be ready, no rush. Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
Popular Post grayman 2974 Posted October 12, 2019 Popular Post Report Share Posted October 12, 2019 Biker asked if I would post this screenshot of his WIP on Shadowhide's city map ... 13 1 Quote Link to post Share on other sites
AluminumHaste 1065 Posted October 12, 2019 Report Share Posted October 12, 2019 Yeah, I've heard the map has ballooned in size and complexity. Looks like it's going to be pretty insane. 1 Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
Popular Post peter_spy 1603 Posted October 12, 2019 Popular Post Report Share Posted October 12, 2019 (edited) Finished a floor grate with some pipes and pistons. The latter will be moveable. It could use some "tech lights" too, will make those some other time. Edit: oh shoot, I accidentally deleted those, see this post below: http://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/&do=findComment&comment=440421 Edited October 20, 2019 by peter_spy 11 Quote Misc. assets for TDM Link to post Share on other sites
Popular Post AluminumHaste 1065 Posted October 13, 2019 Popular Post Report Share Posted October 13, 2019 Looking grate man! 3 5 Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
Popular Post peter_spy 1603 Posted October 18, 2019 Popular Post Report Share Posted October 18, 2019 Ok, one last post with pipes. Reworked the whole thing a bit and added some more variants. But first things first: 1. Initial concept (material/blockout) 2. Exploded view with the pipe kit. All variations were made with this set, I cut the straight pipe to proper length where needed. 3. Base version. 4. V2 5. V3 Okay, no more pipes for at least two months now 9 1 Quote Misc. assets for TDM Link to post Share on other sites
Jedi_Wannabe 219 Posted October 19, 2019 Report Share Posted October 19, 2019 Any leaky seals for steam to leak out or will those emitters be solely up to the discretion of mappers? Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
peter_spy 1603 Posted October 19, 2019 Report Share Posted October 19, 2019 There are stock emitters that should do for now, although I remember some of them were not exactly performance friendly. Will make new ones when I get to making fx. Quote Misc. assets for TDM Link to post Share on other sites
AluminumHaste 1065 Posted October 19, 2019 Report Share Posted October 19, 2019 Those look pretty amazing, any plans on making dirty/rusty/greenish versions? 1 1 Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
peter_spy 1603 Posted October 20, 2019 Report Share Posted October 20, 2019 For the corridor section, probably not, but I want to have a separate and more comprehensive pipe kit for other location, and that would be more rusted set. Quote Misc. assets for TDM Link to post Share on other sites
Popular Post JackFarmer 482 Posted October 22, 2019 Popular Post Report Share Posted October 22, 2019 (edited) HH:TLC, Part III: The Citadel Of Enlightenment The entrance (not very welcoming): I do not know what Amadeus had in mind when he added the "Enlightenment" for the narrator text in HH:VF. Most probably, there will be lots of puzzles to be solved in order to become "enlightened". Hm..yeah, that would explain a lot! Although seemingly not occupied by human beings, some areas are kept in good condition, though I do not have a clue why the revenants would use a working baptistery. Thus, I have no doubt that the undead Builders (I lack a better word) "living" down there comply with one of the Builder's highest commandments: "Thou shalt not live in a mess!" This is truly an important finding. Edited October 22, 2019 by JackFarmer 8 2 Quote Link to post Share on other sites
Popular Post Epifire 785 Posted November 12, 2019 Popular Post Report Share Posted November 12, 2019 A new Gondola for Neon's project. (NOTE the background map isn't related to it). Still kinda swamped with stuff to do (and other requests!) but least to say the Epi is still cranking models here and there. 16 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
Amadeus 360 Posted November 12, 2019 Report Share Posted November 12, 2019 fantastic work on those gondolas, Epi, but here I am admiring that beautiful castle in the distance 1 Quote FMs: A Good Neighbor Link to post Share on other sites
Goldwell 2477 Posted November 13, 2019 Report Share Posted November 13, 2019 Damn Epifire that looks incredible! Well done! Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
Epifire 785 Posted November 13, 2019 Report Share Posted November 13, 2019 13 hours ago, Amadeus said: fantastic work on those gondolas, Epi, but here I am admiring that beautiful castle in the distance Thanks! It happened to be the only map I had to test with water and a working cubemap already setup. However one day when I'm ready to get back to work on it, I'm hoping to reshape it into a neat FM. 1 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
stgatilov 1224 Posted November 17, 2019 Report Share Posted November 17, 2019 On 10/13/2019 at 3:02 AM, AluminumHaste said: Yeah, I've heard the map has ballooned in size and complexity. Looks like it's going to be pretty insane. I have even created some issues about engine optimization specifically because of this map. There are some inefficient algorithms which never caused any trouble before, but start eating serious time here. I wonder if this map is still being worked on, because honestly I have ignored all those issues recently... 1 Quote Link to post Share on other sites
grayman 2974 Posted November 17, 2019 Report Share Posted November 17, 2019 It is. 1 Quote Link to post Share on other sites
Melan 1809 Posted November 17, 2019 Report Share Posted November 17, 2019 That's a sleek gondola, Epifire! Very moody. 1 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Popular Post Goldwell 2477 Posted November 24, 2019 Popular Post Report Share Posted November 24, 2019 Level design is a funny thing, I was looking through some old screenshots and compared them to scenes now. Here's a street section from August And here's that same street section in November What a difference just a few months makes! 14 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
Amadeus 360 Posted November 24, 2019 Report Share Posted November 24, 2019 Drool-inducing work as always, Goldwell! 1 Quote FMs: A Good Neighbor Link to post Share on other sites
Bienie 424 Posted November 24, 2019 Report Share Posted November 24, 2019 I like how you're getting better FPS in the second shot! The atmosphere is thick as molasses, really digging it, and I love all the custom adverts/billboards you add to your missions! Core needs more of that imo. 1 Quote My Fan Missions: Series: Standalone: Chronicles of Skulduggery 1: Pearls and Swine The Night of Reluctant Benefaction Chronicles of Skulduggery 2: A Precarious Position Langhorne Lodge Chronicles of Skulduggery 3: Sacricide Link to post Share on other sites
Goldwell 2477 Posted November 25, 2019 Report Share Posted November 25, 2019 Thanks guys! The second screenshot not only has detail passes done but also has a lot of optimization work done too. Ive been working hard to keep the drawcalls around 1-2k. There are some 2.5 - 3k peak areas but those are only if you stand in specific spots and look at an angle that opens up all the vis portals. Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
grayman 2974 Posted November 25, 2019 Report Share Posted November 25, 2019 14 hours ago, Bienie said: I like how you're getting better FPS in the second shot! Ummm, the real FPS may actually be better, but buyer beware when it comes to FPS shown in screenshots. Quote Link to post Share on other sites
Popular Post Petike the Taffer 519 Posted November 25, 2019 Popular Post Report Share Posted November 25, 2019 (edited) My first time contributing to this thread with some WIP of my own, instead of just "wow, good work, guys" platitudes. Be gentle, I am still new to FM making, beyond the basics. This is the WIP exterior of the lighthouse for my first ever FM, which will be mostly set within this building. The textures are largelly placeholder for ease of building, I'll finalise their selection later. For the most part, I am satisfied with the structure itself. The priorities for the WIP exterior and basic structure went thus: 1. Make sure everything is interconnected well, without bizarre collission, and is airtight. 2. I built the tower floors first, optimalised them to use less brush pieces than the ones I started out with several months back. 3. To test the airtightness, I at first isolated the floors, then tested the first finished staircase (with added visportals and everything), then gradually copied the floor, made a careful connection, then did some testing. The top of the lighthouse (top room and outside exterior walkway around the room, with skybox) and the ground floor and second floors were connected and tested as the last. 4. The skybox is the latest addition, and it will be available in the ground floor exteriors too, but I am first testing it at the top of the tower. I still need to test the skybox a few times, but I think it'll work. Criticism welcomed. Edited November 25, 2019 by Petike the Taffer 6 Quote Female player character vocals (current mini-project, help/advice appreciated) Slovak localisation for TDM (my project) What I'm up to (sporadic updates) Stuff I've worked on at the wiki Partners in Crime (my FM series, in development) Link to post Share on other sites
Popular Post peter_spy 1603 Posted November 25, 2019 Popular Post Report Share Posted November 25, 2019 Testing cellar HP pieces before baking. The original source photos had these clean-cut stone blocks, but I thought I might go for something more organic and raw. Hopefully that translates well to the low poly version. 4 1 Quote Misc. assets for TDM Link to post Share on other sites
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