Jump to content
The Dark Mod Forums
Springheel

So, what are you working on right now?

Recommended Posts

Thank you PranQster. Much appreciated man :)


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Share this post


Link to post
Share on other sites

Do you think using monsterclip as the texture, instead of the original tdm_nodraw_solid_liquid, has made the setup more fragile?

  • Like 1

Share this post


Link to post
Share on other sites
On 5/10/2020 at 3:03 AM, NeonsStyle said:

Thank you PranQster. Much appreciated man :)

No worries :)

On 5/10/2020 at 3:52 AM, Geep said:

Do you think using monsterclip as the texture, instead of the original tdm_nodraw_solid_liquid, has made the setup more fragile?

I'm not sure about that. I tried moving the whole thing again, including rotating it, and it didn't break. Using monsterclip doesn't seem to be an advantage if the ragdoll can't be dragged or frobbed. If the player wants to swim under the ragdoll, they cannot get any closer than where the hands and feet are dangling. So the cage does not get in the way no matter how it is textured. I have not yet gotten around to making the ragdoll frobable/shoulderable. In that case, monsterclip would be needed if the player wants to move through that part of the water after moving the ragdoll. Or perhaps the frobbing or grabbing of the ragdoll could trigger the removal of the cage.

Edited by PranQster
  • Like 2

Linux pranqster 5.6.3-desktop-2.mga8 #1 SMP Sat Apr 11 14:38:22 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux

Share this post


Link to post
Share on other sites

@taaaki , could you contact me about use of TDM SVN for a FM collaboration? I guess your PM mailbox is full.

  • Like 1

Share this post


Link to post
Share on other sites
On 5/10/2020 at 2:24 PM, PranQster said:

Suddenly tonight, the ragdoll started falling through the elevator entity. I'm not sure what happened but I can't get the ragdoll to float now. (I had moved it a little ways from where I had created it).

Fixed. I needed to revert the elevator to worldspawn, convert it back to an elevator, and re-bind it to the mover_bobbing. Until I did that, the ragdoll kept falling through.

Discovered a problem with this. Because the pirate boat AI pagan has spawnarg of mass 0, in 2.07 it crashes the map every time. Apparently mass 0 of an AI 
is a big no no. 

Also, what causes the boat to drift back and right? I'd like it to bob in place. The effect is awesome though. :)


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Share this post


Link to post
Share on other sites
1 hour ago, NeonsStyle said:

Discovered a problem with this. Because the pirate boat AI pagan has spawnarg of mass 0, in 2.07 it crashes the map every time. Apparently mass 0 of an AI 
is a big no no. 

Also, what causes the boat to drift back and right? I'd like it to bob in place. The effect is awesome though. :)

OOps. That was me experimenting. I'll remove that property, change the mover, and update the prefab and re-link it. I'll also do one of the boat alone with the bobbing, etc.

I had bound the boat to a mover bobbing, and that to a pendulum, and pendulum to door sliding. I was trying to make the AI get on the boat at one dock, have the boat move across the water to another dock, and have the AI get out at the other side. He can disembark at the original dock, but not at the second one, even when teleporting him to the center of the boat when he embarks. Lol. Anyway, that prefab was for fun. I'll post one with the door sliding mover changed to a regular door rotation and proper pendulum swing etc. And an AI with proper mass.

And here it is with AI on team 5 so he won't get agitated when you test. His mass is normal.

boat_elevator_bobbing_ai_01.pfb boat_elevator_bobbing_ai_01.zip

Edited by PranQster
  • Like 3

Linux pranqster 5.6.3-desktop-2.mga8 #1 SMP Sat Apr 11 14:38:22 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux

Share this post


Link to post
Share on other sites

Thanks man. Much appreciated :D


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Share this post


Link to post
Share on other sites

Hey Pranqster, 

The boat is still drifting back and left about a 1 1/2 boat widths, which makes it pretty difficult to have it docked lol. I tried

to look at it n work out what was causing it, but damned if I can see how. Do you think you could make one where

it just sit's still and does the bobbing thing? Is there a way to slow down the bobbing? I have it in a Venice Canal which

is pretty still most of the time. 


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Share this post


Link to post
Share on other sites

I just replaced all my old covered furniture with the new updated ones @Dragofer updated. Gotta say, wow. No more errors during dmap about those models having “too many tris - you must triplet it down”, I swear my map runs better in those areas with the new models, and the shadows from guards cast upon them as they walk past look much smoother on this fabric, not to mention alternate skins. Is there a drool emoji like Homer Simpson?

Edited by Jedi_Wannabe
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...