Popular Post AluminumHaste 1048 Posted October 2, 2020 Popular Post Report Share Posted October 2, 2020 A better model is unnecessary imho, it's so small and so dark that you wouldn't see much anyways. And bats move so fast you wouldn't be able to see any detail anyways. 5 Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
STRUNK 270 Posted October 2, 2020 Report Share Posted October 2, 2020 (edited) @AluminumHaste "bats move so fast you wouldn't be able to see any detail anyways". That is true. I made a new bat model, a bit bigger (can be scaled down ofc.), still very simple but without the glitches I got from modeling in DR in the smalest grid. Btw, the bat must be triggered one time before it starts hunting, so it could be lurking somewhere and fly out suddenly in front of you with a trigger multiple or something. Edited October 2, 2020 by STRUNK 3 Quote Link to post Share on other sites
JackFarmer 475 Posted October 2, 2020 Report Share Posted October 2, 2020 @STRUNK Cool work! 1 Quote Link to post Share on other sites
Popular Post STRUNK 270 Posted October 2, 2020 Popular Post Report Share Posted October 2, 2020 (edited) Imagine a garden with fireflies sitting on stuff, when you come close they fly away into the dark. So I made a big firefly with wings and stuff and made it fly: FireFly Video Next is scaling it all down to fly size. Edited October 3, 2020 by STRUNK 8 Quote Link to post Share on other sites
Jedi_Wannabe 214 Posted October 3, 2020 Report Share Posted October 3, 2020 Damn, @STRUNK, I’ve wanted fireflies forever. And those bats, lovely. I can imagine those looking nice on a lamp or torch that has some bugs or flies too. And the fact they cast shadows is super sexy. I want to use both of those, to compliment your already fantastic kitchen assets! I’ll pm ya. 1 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
STRUNK 270 Posted October 3, 2020 Report Share Posted October 3, 2020 @Jedi_Wannabe Thanks! I'm working on the tiny fly now under a microscope : D But it will come together soon. Quote Link to post Share on other sites
Popular Post STRUNK 270 Posted October 3, 2020 Popular Post Report Share Posted October 3, 2020 The small firefly is ready Video 6 Quote Link to post Share on other sites
Popular Post peter_spy 1528 Posted October 12, 2020 Popular Post Report Share Posted October 12, 2020 I'm not sure when I'll get back to modelling, but this was the last thing I was working on. Never made a weapon prop before. This one was supposed to be either main loot or special loot item. 9 Quote Misc. assets for TDM Link to post Share on other sites
grayman 2968 Posted October 12, 2020 Report Share Posted October 12, 2020 Deadly! Quote Link to post Share on other sites
AluminumHaste 1048 Posted October 12, 2020 Report Share Posted October 12, 2020 Love it! 1 Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
STRUNK 270 Posted October 13, 2020 Report Share Posted October 13, 2020 I was working on a random self moving thing that can detect boundries and turn away from them. The boundries work with a stim/response where the stim is the boundry and the respons is on a "sensor" in front of the moving func_mover, that is controlled by the script. The sensor has the response to run a function called Warning (when toutching the stim). In my small scale test I got it working flawlessly, but when I scaled it up and put boundries tot the walls of a big room things went totally wrong: big drop in framerate and it didn't work flawless at all ... bummer : D Here is a video of the test setup working at high speed (framerate is down due to OBS running): VIDEO Here is the script, maybe someone can use (parts of) it in the future for something: Spoiler void Warning() { $Target1.stopMoving(); $Warning.rotate( '0 0 720' ); } void WarningStop() { while (1) { $Warning.stopRotating(); sys.waitFrame(); } } void Collision() { $Target1.rotateOnce('0 0 25'); } void RotateRandom() { float minY = 0; // Minimal Horizontal Turning Angle float maxY = 0; // Maximal Horizontal Turning Angle float Y = minY + sys.random(maxY - minY); float minZ = -30; // Minimal Vertical Turning Angle float maxZ = 30; // Maximal Vertical Turning Angle float Z = minZ + sys.random(maxZ - minZ); vector R = ('0 0 0'); R_y = R_y + Y; R_z = R_z + Z; $Target1.time (0.01); //Turning Speed (Lower number is higher speed) $Target1.rotateOnce (R); sys.wait(0.01); //Turning Frequency } void Move() { $Target1.speed (600); //Moving Speed (600 seems max safe speed = 10units/frame) $Target1.move(REL_LEFT , 20); } void Rest() { $Target1.move(REL_LEFT , 0); } void MoveRest() { float minA = 0; float maxA = 1000; float A = minA + sys.random(maxA - minA); if (A>=0&&A<1) { Rest(); sys.wait(1); } if (A>=1&&A<2) { Rest(); sys.wait(5); } else { Move(); } sys.waitFrame(); } void MoveRestCol() { while(1) { if ($Warning.isRotating()) { Collision(); } else { MoveRest(); } sys.waitFrame(); } } void RotCol() { while(1) { if ($Warning.isRotating()) { Collision(); } else { RotateRandom(); } sys.waitFrame(); } } void main() { thread WarningStop(); thread MoveRestCol(); thread RotCol(); } 1 Quote Link to post Share on other sites
Popular Post Jedi_Wannabe 214 Posted October 15, 2020 Popular Post Report Share Posted October 15, 2020 (edited) Man, September and October have been a shit show so progress slowed down a ton. But I just had a lot of fun wrapping some blood around this boar's neck. It was a bitch and took forever to get the patch just right, but the desired effect was pulled off nicely. Like someone hacked his head off and plopped it down in front of the altar. Now some flies and a couple bloody handprints, once the rest of this cave is decorated it will have a pagan vibe. Edited October 15, 2020 by Jedi_Wannabe 12 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
Filizitas 108 Posted October 15, 2020 Report Share Posted October 15, 2020 The missions have evolved from their clunky blocky mess look to finally smooth organic. Very impressive. Quote Can we have more scary Zombie Horror maps? Link to post Share on other sites
JackFarmer 475 Posted October 15, 2020 Report Share Posted October 15, 2020 @Jedi_Wannabe Paganistic! 1 Quote Link to post Share on other sites
Jedi_Wannabe 214 Posted October 15, 2020 Report Share Posted October 15, 2020 (edited) Edit: delete DP Edited October 15, 2020 by Jedi_Wannabe Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
Popular Post Jedi_Wannabe 214 Posted October 15, 2020 Popular Post Report Share Posted October 15, 2020 (edited) 1 hour ago, Jedi_Wannabe said: @JackFarmerNot yet but it will be, it will be. Really feeling my dirt child hippy roots for this cave, I’m really hoping to make this area stand out as OOZING with paganism which will come into play later in my series. Not enough woodsie folk representation in TDM. Pagan lives matter. This might be my new fav area in my map once it’s completed. Some bats from STRUNK and a couple custom sounds will really help elevate it. I’m challenging myself to make something more organic. Can’t wait to utilize my djembe and bongos with some Mongolian inspired chants to make something real weird sounding. ok idk why i quoted myself, im stoop Here is a better angle with my lantern on Edited October 15, 2020 by Jedi_Wannabe 6 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
refl3ks 189 Posted October 20, 2020 Report Share Posted October 20, 2020 (edited) Starting off with some bad news: my hard-drive fried and I lost around 60% of the map I was working on. That sent me on a downward spiral of not wanting to mess with Dark Radiant for months until recently. I've learned the hard way and now I have my files always uploaded to cloud. The good news is that I started on another personal project. I'm sure most of you will recognize this map. This project will have nothing to do with Thief 2 except for the familiar layout with my own personal touches and missions. Let me know what you guys think. Edit: Video is a bit dark, I'll reupload with a better version. https://youtu.be/pgexOlXv6V0 Edited October 20, 2020 by refl3ks 3 1 Quote Link to post Share on other sites
STiFU 728 Posted October 20, 2020 Report Share Posted October 20, 2020 2 hours ago, refl3ks said: my hard-drive fried and I lost around 60% of the map I was working on. That sent me on a downward spiral of not wanting to mess with Dark Radiant for months until recently. Oh boy, I totally understand how you feel, as the same thing happened to me 15 years ago, when I was working on an FM for TDS. I had lost almost a year of work. It was so demotivating that I never started a mapping project again after that. Good thing you managed better than I to pick yourself up after that. 1 Quote Link to post Share on other sites
AluminumHaste 1048 Posted October 20, 2020 Report Share Posted October 20, 2020 Looking good, but it definitely needs an ambient_world light. 1 Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
refl3ks 189 Posted October 20, 2020 Report Share Posted October 20, 2020 (edited) 2 hours ago, AluminumHaste said: Looking good, but it definitely needs an ambient_world light. The map has an ambient_world .. Seems like my monitor might need some calibration. 6 hours ago, STiFU said: Oh boy, I totally understand how you feel, as the same thing happened to me 15 years ago, when I was working on an FM for TDS. I had lost almost a year of work. It was so demotivating that I never started a mapping project again after that. Good thing you managed better than I to pick yourself up after that. If I had lost a year worth of work, I would have probably had a similar reaction.. I've lost a few of my maps before because of careless file management on my PC, I've just learned to embrace the empty canvas - It's a place of infinite creativity. Edited October 20, 2020 by refl3ks 2 Quote Link to post Share on other sites
RedNoodles 9 Posted October 20, 2020 Report Share Posted October 20, 2020 Looks great! I'm having some trouble recognizing the map though 1 Quote Link to post Share on other sites
AluminumHaste 1048 Posted October 20, 2020 Report Share Posted October 20, 2020 1 hour ago, refl3ks said: The map has an ambient_world .. Seems like my monitor might need some calibration. Huh. What's the light value set to? Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
peter_spy 1528 Posted October 20, 2020 Report Share Posted October 20, 2020 1 hour ago, refl3ks said: The map has an ambient_world .. Seems like my monitor might need some calibration. YT raised the black levels a bit, but there seem to be no details in the shadows. Such skybox would go well with some slightly blueish ambient light. Quote Misc. assets for TDM Link to post Share on other sites
Popular Post refl3ks 189 Posted October 20, 2020 Popular Post Report Share Posted October 20, 2020 (edited) 25 minutes ago, peter_spy said: YT raised the black levels a bit, but there seem to be no details in the shadows. Such skybox would go well with some slightly blueish ambient light. 26 minutes ago, AluminumHaste said: Huh. What's the light value set to? When I opened the map with my office laptop, the map was very dark. I'm quite sure my monitor needs calibrated. These images are more more accurate as to what the ambience is supposed to look like (still wip and tweaking) Edited October 20, 2020 by refl3ks 8 Quote Link to post Share on other sites
AluminumHaste 1048 Posted October 20, 2020 Report Share Posted October 20, 2020 Oh yeah, those look fine, great even! 1 Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
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