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Posted
On 7/12/2025 at 2:14 PM, Bikerdude said:

An abandoned underground pagan temple...

DQsdiWu.jpeg

If this vegetation can cast alpha shadows it will be monumental.

  • Like 2
Posted (edited)
12 hours ago, kin said:

If this vegetation can cast alpha shadows it will be monumental.

A lot of it can!

But I had to be selective about what I allow to cast shadows. A) because not everyhing needs to cast shadows and B) b) it would impact performance..

Edited by Bikerdude
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bhm_banner.jpg

  • 2 weeks later...
Posted (edited)

hello @sullium
i love your idea of making a training area for jumpers 😃

because of a special reason for my own - i started to play missions from the start !
with the challenge to make screenshot of all the normally unreachable places in a map .
for this a lot of jumping & climbing is needed !
Just finished the Official I : A new Job
and let me tell you : for training - this is really the best Mission for such - at the moment 
visited nearly every Rooftop in the Map and even some out in the void 😉🙄
sadly nowadays Mappers try to prevent Players to do so 🙄
and sadly for you - it seems @V-Man339 isn´t around anymore -
he´s been the one with the best tricks how to solve special Jumps (Vids on his YouTube-channel)

On 7/29/2025 at 7:18 PM, sullium said:

I also plan to make tests involving leaning mantles and anything else I find/learn that would fit.

😜don't forget : Jump (forwards) into air -> turn around -> lean forwards -> grab the edge -> climb onto 🤔😏
solving such a jump-climb (after plenty trying) is worth a pause and a 🍾

a question to the team !!!  :
would it be possible (and welcome ) to start a new Folder/Thread in the fan-mission section -
with subfolders/threads to every mission ?
so players of interest - hopefully - can share their success with having reached such unusual outlandish places ?
inside the specified mission thread these will get lost by all the other posts . 

Lets show some pics of the challenge :

image.jpeg.7dea601d7386a23a03317f4ef4587095.jpeg
image.jpeg.a0720f6c6574dc8b5166e42f15191b9b.jpeg
image.jpeg.112f80c622253ba5018253fce0c3a45e.jpeg
image.jpeg.bc87e540b7fccd5e658f50a256889cfa.jpeg
and one of the point of no return :
image.jpeg.bd6225a84a789408443a6932db91a96d.jpeg
and - out of town - no way back !
image.jpeg.0990b3a3db9fb207bd35c4fd9adcc5df.jpeg

 

Edited by Bergante
  • Like 4
  • 2 weeks later...
Posted

Regarding jumping and falling - I think moss arrows are a bit underpowered. Could be used as a slow fall potion equivalent, just by adding cushion texture effect to existing moss patches. I guess it will break some missions, but in my opinion existing arrows are way less useful than other types.

  • Like 1

S2wtMNl.gif

Posted
Quote

i love your idea of making a training area for jumpers 😃

Thank you @Bergante! My plan is to finish this rough playable version eventually and post it in the Beta-Testing thread. I have hopes to make it resemble an actual mission fit for the downloader, but feedback will help me decide if that's really desirable and how best to go about it if so.

Quote

would it be possible (and welcome ) to start a new Folder/Thread in the fan-mission section -
with subfolders/threads to every mission ?
so players of interest - hopefully - can share their success with having reached such unusual outlandish places ?
inside the specified mission thread these will get lost by all the other posts . 

I wonder if a post in the general Dark Mod section that acts as a "climbing thread" might help with this instead. People could reply to it to share climbs for any FM. A potential downside is that, if the climber only posts in that thread, the FM author may not get notified of some glaring skip or issue that ought to be fixed. Tricky...

Quote

I think moss arrows are a bit underpowered. Could be used as a slow fall potion equivalent, just by adding cushion texture effect to existing moss patches.

The shop description for moss arrows actually says they can "cushion hard falls", but I didn't notice a difference in fall damage when I tried testing it just now. That would definitely be a cool feature to fix/add.

Posted
1 hour ago, Bikerdude said:

So Im still whittling away on the remaining locations on my todo list in BHM and thought, a flavour video collage might be in order...
 



 

Can’t wait to be in this world

  • Like 1
Posted
16 hours ago, Bikerdude said:

So Im still whittling away on the remaining locations on my todo list in BHM and thought, a flavour video collage might be in order...

The scope seems huge compared to the original video I saw, what, 16 years ago?

Posted

I was about to say, "Its currently still roughly about the same footprint as Dram original when you look at it in DR" but because I have been working on this map for so long now (10yrs?), I keep forgetting about the many/multiple passes I have done over the years. The map a logn while back, got so complex and convoluted, that following advice from @Amadeus & @Wellingtoncrab, it got split into 2 maps, so its now a campaign.

I've deleted & rebuilt so many parts of the mission, its hard to tell where@Dram left off and I begin. For example - 
 
- the manor has 5 new large rooms in the west and east wings, that used the empty space. And there is yet more that needs to be built.
- the manor exterior area's have seen a complete overhaul, with the latest vertex blending & modelling techniques. And also several rounds of perf tweaking and beauty passes, which seems to be never ending 😏
- the external countryside & pagan area's have evolved far beyond the originals, with most being rebuilt/upgraded well past the solid bones of the originals.

The driving mantra behind BHM that I would like to believe Dram started, was to go bigger in scale, in quality & eye candy (I'm doing my best, but I'm no Wellingcrab or Kingsal), than any other mission has done before. 

  • Like 1

bhm_banner.jpg

Posted
46 minutes ago, AluminumHaste said:

As usual, top notch work B.

If you want help beta testing it I'll gladly run around it

Thank you.

This mission is so large and as its only me working on it, I will probably need alpha and beta testing in due course.

bhm_banner.jpg

Posted
4 hours ago, Bikerdude said:

Thank you.

This mission is so large and as its only me working on it, I will probably need alpha and beta testing in due course.

We'll see about beta testing when the time is right, though I think it'll still be a good way off.

"Let me guess - little blue men with three heads stole your sweetroll?"

Posted
On 8/21/2025 at 5:00 PM, Bikerdude said:

So Im still whittling away on the remaining locations on my todo list in BHM and thought, a flavour video collage might be in order...
 



 

It looks wonderful, but also... that's a great montage - I like the camera angles😍

  • Like 3
  • Thanks 1
Posted
13 minutes ago, snatcher said:

Now, let's piece together this thing 😊

Virtual-Rooms.jpg

Are you ready ?
YES !
(hopefully) but for sure curious ! 
does 🐯 have 9lives ?     😇👻

  • Haha 1
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Posted (edited)
On 9/2/2025 at 4:14 AM, Amadeus said:

The summer storms have come to Braeden....

I love how the lightning comines through the windows and its perfectly timed to is happen right before the thunder as IRL, and thunder is in stereo and moves through the sound stage.... veeeery cool mister!

Oh and fancy looking room, wharehouse..?

Edited by Bikerdude
  • Like 1

bhm_banner.jpg

Posted
10 hours ago, Amadeus said:

The summer storms have come to Braeden....

Why is it that the thunder flashes on the ground happen later? Doesn't look good. If that get's fixed I think it's a pretty nice scene.

  • Confused 1
Posted
21 minutes ago, datiswous said:

Why is it that the thunder flashes on the ground happen later? Doesn't look good. If that get's fixed I think it's a pretty nice scene.

I guess I just should have put "WIP" is big old letters. I'm still trying to get the timing right, but I am sorry to hear that this displeases you

  • Like 1
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