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Posted (edited)

Sorry if my post sounded harsh. I think I should've said it looks amazing, apart from the timing. But good to hear you are working on it still.

Edited by datiswous
  • Like 1
Posted
2 hours ago, datiswous said:

Why is it that the thunder flashes on the ground happen later? Doesn't look good. If that get's fixed I think it's a pretty nice scene.

The way Amadeus has it atm is correct - 

"Lightning occurs due to static electricity building up in clouds, often causing rain to fall soon after. The sound of thunder is created when the intense heat from lightning causes the surrounding air to expand rapidly, creating shock waves."

  • Confused 1

bhm_banner.jpg

Posted
On 9/3/2025 at 11:01 AM, chakkman said:

Looking nice, although the wave generation could be more random. 

Outside of my current skill set, all the waves are animation.

  • Like 1

bhm_banner.jpg

  • 3 weeks later...
Posted (edited)
On 12/29/2024 at 6:27 PM, nbohr1more said:

This is a topic about using the ambient cubemap:

I think the instinct to suggest ambient cubemap lighting is because your church has unreadable geometry due to the flat ambient lighting and same texture all over it.

Other than ambient cubemaps, you can ( in order of least to most difficult 😞

1) Enable SSAO and increase your SSAO radius ( r_ssao_radius 128 , etc)

2) Place dim lights around the church to emphasize contours ( this is typically called "bounce lights" and you use the ai_see 0 entity arg to prevent the light from impacting the lightgem )

3) Simulate AO via grime decals

4) Re-texture parts of the church with textures that are similar but have different shades to simulate some directional lighting

5) Export the church to Blender and bake lighting to a texture in Blender then export the baked lighting as a model with a blend filter decal material to overlay the church

6) Use the "Strombine" lighting technique:

http://lunaran.com/maps/quake4/strombine/

 

In an effort to create better shadows to the church exterior I tried option 5 (baked lighting from Blender). I imported the resulting model into the game and overlaid it on real church:

Narthex.thumb.jpg.60f42b75e814d8fb3ab25045bffd554d.jpgimage.jpeg.3377cef19ed71042c0677faed26f1470.jpeg 

(blender model above, lightmap texture below).
The effect is barely visible in game though. Am I doing the material shader correctly? 


material textures/darkmod/map_specific/narthex_lightmap
{
	qer_editorimage textures/NarthexDiffuse
	DECAL_MACRO
	noShadows
	nonsolid
	noimpact
	translucent

	{       
    blend	filter
	blend	diffuseMap
	map	textures/NarthexDiffuse
	}
}
Edited by grodenglaive
  • Like 2
Posted
2 hours ago, grodenglaive said:

image.jpeg.3377cef19ed71042c0677faed26f1470.jpeg 

Image lacks contrast. You could try to normalize it

image.png.158cf24988dde6b5cbc7a8559e39dfad.png

You can also try adding RGB keyword, eg. rgb 0.3 to darken or rgb 1.5 to brighten.

  • Thanks 1

It's only a model...

Posted
21 hours ago, Arcturus said:

Image lacks contrast. You could try to normalize it

image.png.158cf24988dde6b5cbc7a8559e39dfad.png

You can also try adding RGB keyword, eg. rgb 0.3 to darken or rgb 1.5 to brighten.

Thanks, that helped. I use AffinityPhoto, which doesn't have normalize, but I tried to approximate that using the curves and contrast functions. The shadows are definitely more noticeable now👍

I found rgb keyword was a handy way to adjust the overall brightness, although it didn't help with the contrast.

  • 1 month later...
Posted
8 hours ago, ERH+ said:

Inventory item for interaction with electric circuits. Shoots alternately two electrodes, connecting live wires.

I will have to add crosshair gui for better aiming.

Also it can be modified to act as a tripwire trap.

Super cool!

Posted
22 hours ago, datiswous said:

As you see there's still a wobble when teleporting.

Maybe "hide" it with a flashing light effect, or a flash of darkness or something.

  • Like 1
Posted

Maybe. Or a dancing panda in the background as distraction (I can use your ghost screen for that).

I don't want it to look like anything is happening during teleportation though. I can still try some other things.

  • Haha 1
Posted
8 hours ago, JackFarmer said:

hh_bi_m1.thumb.jpg.4b48028bee9f142721c1d0bddf486100.jpg

The Abbey of Saint Adrian on Blackstone Island. One of the most holy crusaders of the Builders. There wasn't much background information about him in “Initiation.” In the remake, however, there will detailed accounts of his glorious campaigns...and his miserable end on the battlefield!

So how much have you done so far with the remake?

"Let me guess - little blue men with three heads stole your sweetroll?"

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