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Posted

Do not know...could be a nice thing to have. An invisibility cloak for a limited time. Makes me think of the rumoured dark bomb. Would be wonderful if it sees the light of day :)

Posted (edited)

use a custom caulk texture with heathaze applied...? now thats a cool invisibility cloak.

 

edit: then again, the player wouldn't really see the effect unless the cloak(s) were put on some guards.... orrrrr... a ghost?

 

re-edit: ok thats a dumb idea too. putting caulk in front of an ai would not make it "invisible" to the player.

Edited by ungoliant
Posted

I just gotta show this, I'm so pleased in the result. While working on Mandrasola I progressed to the part where I need to make the briefing.

 

I decided to tweak the original Sotha's Button Controlled Briefing (SoBuCoB) a bit and I think I brought it to the next level.

 

Version 2 of the briefing looks like this (shot taken from Mandrasola briefing, text smeared to avoid spoilers):

7817572.png

 

The briefing now uses 1024x1024 images, which it portrays on the whole screen, like in original thief games. There is a slow but stylish zoom-out effect, which halts after the image is fully visible. Also each image is slowly faded on top of the default swirling background, but now the images are almost fully opaque so that the swirl doesn't interfere with the art nor the text.

 

The text area is now neatly in the top giving perfect view and a dramatic effect on the pictures and leaving good space to read the text without the imagery interfering with it.

 

And the best of all? Harnessing this baby for Your FM is easy as pie: replace the original .dds images with your own and edit the .gui file so that you replace my briefing text with your own. Changing the briefing page count requires the mapper to comment out one line in the gui depending on what page should be the last one.

 

This briefing will be available for everyone as soon as I release Mandrasola.

 

It is good time to be FMA, huh? ;)

Clipper

-The mapper's best friend.

Posted

The vine effect is really good, Shadowhide!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

  • 2 weeks later...
Posted

working on making player drunk after some drinking

http://www.youtube.c...h?v=l3f6da363k0

 

I'm no narcotic specialist, but that looks like eating some mushrooms or LSD, rather than being drunk.

 

But pretty neat that you can make such effects, maybe write a wiki entry how to make those?

 

I think the effect seen in deus ex when drinking wine matches most closely with my own perceptions when I'm having a bar evening.

 

Alcohol intoxication might be simulated by using the pain-overlay that get shown when the player dies and making that black and white instead of red.

 

Same overlay with blue would signal player freezing to death and green poisoned. Just giving ideas out for free. :)

Clipper

-The mapper's best friend.

Posted
I'm no narcotic specialist, but that looks like eating some mushrooms or LSD, rather than being drunk.

Its only wip , I planning get some custom sounds,create little cutscene , maybee create custum gui thats more fit for being drunk or poisoned

Proceed with caution!

Posted

drunkness consists of things becoming slow and blurred.

 

lsd consists of people turning into dinosaurs or buildings talking to you, or the wall throbbing, or the world turning black and white and exploding in all directions, or looking at the world through a really distorting fish-eyed lens, or cockroaches crawling over everything, or spiders, or ants.

Posted

I'd rather try to use some blur. Apparently you won't be able to use motion blur, but you could use something like the underwater blur. I guess it would be best if the blur strength was a lot weaker in the center of the screen, so that you can still see what you're doing (Not sure though whether that's possible). Having blur all over the screen just tends to suck, as seen in many games.

Posted

 

 

lsd consists of people turning into dinosaurs or buildings talking to you, or the wall throbbing, or the world turning black and white and exploding in all directions, or looking at the world through a really distorting fish-eyed lens, or cockroaches crawling over everything, or spiders, or ants.

sounds fun !

Proceed with caution!

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