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Posted

Make that "comments", please! ;)

My Eigenvalue is bigger than your Eigenvalue.

Posted

This is looking good.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

On a second look, the scene could use some lights to bring life to the architecture. It is a bit too evenly lit. The stained glass windows are ideal candidates

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted
On a second look, the scene could use some lights to bring life to the architecture. It is a bit too evenly lit. The stained glass windows are ideal candidates

Problem is, there are no lights the other side of the glass so it would look wrong, but I will see what a custome selflite glass with a nice low value looks like.... On the dank, foggy, washed out night the mission is set the colours are just as they should be..

bhm_banner.jpg

Posted

Very nice!

 

Biker has clearly brought his (already great) graphics to the next level. The scene has so impressive organic patchwork it is difficult to discern where the basic boxy geometry is.

 

Maybe you should share your secrets by writing a patch mastery wiki-article?

Clipper

-The mapper's best friend.

Posted

Heh, its is still basic boxy geom. Its a mixture of Melan's excellent & some stock tdm texture, 2 custom particle effects which themselves were just stock tdm with some minor tweaking and some models originally made by Flanders.

bhm_banner.jpg

Posted

A distinct Rocksbourg vibe there...

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted (edited)

Not meaning to beat the "woo, Dark Mod is where it's at" drum, but missions like Rocksbourg, while beautifully constructed, kind of make my eyes hurt. I think the Dark Engine lighting couldn't keep up with everyone's texturing ambitions.

 

...End of heresy.

Edited by Neb
Posted

Every time someone posts such a beautiful shot, I hang my head, say, "Oh well," and go back over my WIPs to play catch-up.

 

Nice work, BD.

Posted

Every time someone posts such a beautiful shot, I hang my head, say, "Oh well," and go back over my WIPs to play catch-up.

 

Nice work, BD.

 

Hey man don't sweat it, with each map comes more experience. I'm sure I'll enjoy playing yours just as much as his. :)

I always assumed I'd taste like boot leather.

 

Posted
Every time someone posts such a beautiful shot,

Also don't forget half of that shot is the texture, without it, it would look nearly as good as it does! If you like I take a shot of the same location with out all the effects and fancy texture..?

bhm_banner.jpg

Posted

Biker, dude, this look almost photo-realistic! I'm very much looking forward to your FM ^^

My Eigenvalue is bigger than your Eigenvalue.

Posted

happy :wub:

 

really excellent Bikerdude ...!

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

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