Melan Posted July 28, 2011 Report Posted July 28, 2011 And when it does swim, does its mouth emit little air bubbles? Mwahahahahahaha! Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved
Arcturus Posted July 28, 2011 Report Posted July 28, 2011 Ah very nice... but does the fish actually swim..?Yes. It is scripted and doesn't react to player. It also wags its tail. And when it does swim, does its mouth emit little air bubbles? Mwahahahahahaha!No Quote It's only a model...
Serpentine Posted July 28, 2011 Report Posted July 28, 2011 Does it have seasonal migration?How close are we to "The Dark Fishing Simulator - Bridgeport Moore and Creeks"? Quote
Sotha Posted July 28, 2011 Report Posted July 28, 2011 Does it have seasonal migration?How close are we to "The Dark Fishing Simulator - Bridgeport Moore and Creeks"? New inventory item: fishing rod. It could use rope arrow physics for the line. Quote Clipper-The mapper's best friend.
jaxa Posted July 29, 2011 Report Posted July 29, 2011 It looks better than Oblivion's underwater areas. Quote
Arcturus Posted July 29, 2011 Report Posted July 29, 2011 Mind that without lantern on, there's not much visible. And I pick only best screenshots, I don't show ugliest parts Quote It's only a model...
Serpentine Posted August 2, 2011 Report Posted August 2, 2011 More fun with textures, one day I'm going to wake up and everything will just be flat lit normalmaps. The vegetation stuff looks way better in game. Those are only about 6 of the 40 odd new and replacement textures. Quote
nbohr1more Posted August 2, 2011 Report Posted August 2, 2011 Those textures look great! The shadow under the lantern on the right side looks odd with how it shades that complex surface of leaves. I wonder how hard it would be to create a shadow-mesh with a squiggly edge that (when projected) will match the varying depths of the foliage and look reasonably kosher? Another approach... create leaf models that look identical to the texture for the shadow border? Or just skip shadows that fall on that texture... Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
AluminumHaste Posted August 2, 2011 Report Posted August 2, 2011 Very nice Quote I always assumed I'd taste like boot leather.
Xarg Posted August 6, 2011 Report Posted August 6, 2011 For a laugh, and get my mappin' back on, I decided I'd make my IRL house in darkradiant. Took about an hour to make the rough geometry for most of it, certainly goes to show how much faster it can be with a solid plan to work with. Probably take another 20 minutes to do the garage under the house, then an hour or two to add in skirting boards and rough approximations of modern day appliance, give it 30-40 minutes for texturing and adjustments, an hour for the backyard, and I should be able to go around my house in TDM. Interesting! Quote Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks 8gb Kingston 1600mhz CL8 XMP RAM stock frequency Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080
Sotha Posted August 6, 2011 Report Posted August 6, 2011 For a laugh, and get my mappin' back on, I decided I'd make my IRL house in darkradiant. Took about an hour to make the rough geometry for most of it, certainly goes to show how much faster it can be with a solid plan to work with. Probably take another 20 minutes to do the garage under the house, then an hour or two to add in skirting boards and rough approximations of modern day appliance, give it 30-40 minutes for texturing and adjustments, an hour for the backyard, and I should be able to go around my house in TDM. Interesting! Interesting approach. You know, Beleaguered Fence started from me doing my home in DR. Then somewhere along the way the map plan was changed. Quote Clipper-The mapper's best friend.
Xarg Posted August 6, 2011 Report Posted August 6, 2011 So if I go play Beleaguered Fence now, and memorise it, I'd know my way around your house (roughly)? I think I'm gonna pause my other 2 maps, get them down on paper, then find a way to join them into 1 map so I can release it sometime this decade. Quote Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks 8gb Kingston 1600mhz CL8 XMP RAM stock frequency Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080
Sotha Posted August 6, 2011 Report Posted August 6, 2011 So if I go play Beleaguered Fence now, and memorise it, I'd know my way around your house (roughly)? I just first built my house floorplan just for fun. Then changed the doorways to different walls, converted one room into a corridor. The end result does not resemble my house at all anymore. But, for the curious, the region in question is the few rooms near the kitchen, the barracks and the room below the staircase next to the prison cell entrance. Quote Clipper-The mapper's best friend.
ungoliant Posted August 9, 2011 Report Posted August 9, 2011 just in case anyone was wondering if the Novice Campaign project is still kicking, here's some progress. Got my sunlight working. If the rays are too bright, keep in mind the brightness is turned up for the SS. Quote
Bikerdude Posted August 9, 2011 Report Posted August 9, 2011 Awesome screen shot there young man! Quote
demagogue Posted August 9, 2011 Report Posted August 9, 2011 Nice & moody. Also: I'm a little late to the party but good lord Arcturus those outdoors screenshots have completely nuked the myth that Doom3 can't do outside areas. The full grass coverage really makes a difference. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine.
Serpentine Posted August 9, 2011 Report Posted August 9, 2011 I wonder how hard it would be to create a shadow-mesh with a squiggly edge that (when projected) will match the varying depths of the foliage and look reasonably kosher?Sooo, I've been pondering the separation of leaf boundaries for a while. Thinking 'if only I could multiply the x/y components and leave the z alone (even though I do replace it, it's still used in part) - Then I could remove excessive blurring to keep sharp boundaries while still allowing blurring in the leaf to give it a good overall shading. Turns out, I forgot the tool I use actually does that if you use the right blend mode... well at least I feel vindicated if stupid! Top: A current vegetation texture... erm yeah (this isn't the replacement, just trying to match similar intensity)Left: Light about eye distance from surfaceRight: Light close to surface Quote
nbohr1more Posted August 10, 2011 Report Posted August 10, 2011 Looks great! So, shadows don't break the depth illusion when they fall on that texture. Another screen of this please. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
Serpentine Posted August 10, 2011 Report Posted August 10, 2011 So, shadows don't break the depth illusion when they fall on that texture.Nah, not exactly - it just gets rid of most of the exaggerated highlights and occlusions on the texture itself, so if it's shadowed it will look less lit up. I'll have a go at redoing some of the other vegetation textures that I've been working on - including that creeper, in the next hour or two, screenshots may follow then. Quote
nbohr1more Posted August 10, 2011 Report Posted August 10, 2011 Ha ha This place rocks ! Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
AluminumHaste Posted August 10, 2011 Report Posted August 10, 2011 Those vine textures are much nicer, but the normal map could be deeper in the darkest areas. Maybe include a greyscale heightmap to increase the depth? Really nice though. Quote I always assumed I'd taste like boot leather.
Shadowhide Posted August 16, 2011 Report Posted August 16, 2011 and a part 2 Quote Proceed with caution!
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